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What do you think?

Can I be excited that someone has finally made a game with classic CLASSIC animatronics? maybe, but my friend, what a fun fangame to play, congratulations indeed

Dang installing it now 18 hrs after the release sorry im late

looks gl w developement!

Observation Duty meets Five Nights at Freddy's 1 with new mechanics and a revamped story! Fend off the animatronics while searching the cameras for anything out of place. Created using Unreal Engine 5.

CHALLENGE NIGHT BOUNTY: The first players to beat any of the challenge nights with all modes active will be added to the credits! Just send a video of the win.

A summary of the animatronics for anyone curious/having difficulties:

Golden Freddy - Creates artifacting on the camera. Refresh the cameras to remove artifacting. Refreshing a normal camera creates artifacting on another camera. If there are too many artifacted cameras when you flip your camera down, he’ll appear in your office. If there are still too many artifacted cameras next time you flip the camera down, he’ll kill you.

Chica - Moves towards your office door. If she’s at your office door, close the door until she leaves. After trying to attack, she cannot attack again for several movements. She can also appear near your door. If she moves from near your door to your doorway, or vice versa, you’ll hear her footsteps. There is no footstep sound when moving from a camera to the door. Can reach the doorway from the West Hall Corner or near door positions. Will always move away from the doorway in 4 seconds after being flashed.

Bonnie - Similar to Chica, but slower. Cannot be seen using the lights once the door is closed. Check the cameras and listen for footsteps to know when it’s safe to open back up. Can reach the doorway from the East Hall Corner, East Hall, Supply Closet, or near door positions.

Freddy - Freddy will typically laugh each time he moves. If he moves without laughing, he’ll try to kill you in 10 seconds. Close the office door he's closest to or stare at him on cams at that 10 second mark. You're good to open the door/stop watching him once he moves. Watch out for back-to-back hidden laughs!

Foxy - Look at Pirate Cove every once in a while, or else Foxy will leave the cove. When he disappears from the Pirate Cove camera, check the East Hall and West Hall to know which door he’s attacking. Don’t open your door unless you see him back on a camera.

#fangame #horror #survival #fnaf #fnaf



all-ages
Mild Cartoon Violence
Mild Fantasy Violence
Mild Realistic Violence

1.5.3 of Observation at Freddy’s is out! 2 new modifiers and a boost in performance. If you were having difficulties running the game before, try it again! 

I never uploaded version 1.5.2 my bad should be good now

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Story update! Decided it’d be too difficult to piece the story together from the current clues, so I added some additional evidence. 

- Story-related end screen messages 

- New night 5 phone call

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Important update: Monty is gold. That is all

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New update, new spooks! If you beat any of the challenge nights with all modes active for 1.5.1 onward, send me the recording! I’ll be putting usernames of the first players to beat each night into the credits.