Visor's Profile

Joined Game Jolt 7 months ago
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Visor
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Hey, my name is Steven McClintock, and I am an Indie game developer from New Zealand. I also compose VG music.

 

Current Project: "Dragon Wish"


Developer's Games

This developer has not added any games yet.


Latest Played

Latest Comments

  • Kruunu [Out now!]
    2 weeks ago

    To be honest, I found the game quite easy (having only died 2 or 3 times before reaching the crown). Although, that did change when I got to hell. A few more enemies wouldn't have hurt though, and the ones that were there weren't all that challenging (with disregard to the spikes, if they -count- as enemies). The sprites were marvelous. The level design was excellent, due to the crafty use of a 'wrapping room'.The game creatively challenged the player to utilize both the wall jump and the room wrap at times to progress through the level. I loved the music. It reminded me of Final Fantasy Legend II and was probably the highlight of the game for me, along with the fun platforming physics. Despite the shortness of the game, it certainly does a better job than most of the other platform games I've played. Kruunu, to me, is a game about quality other quantity. Sure, it doesn't last longer 10 minutes, but they're a damn good 10 minutes.

  • Getaway Driver School
    2 weeks ago

    Not bad. The physics are certainly the strength here. Presentation could be a bit better; the textures aren't very attractive. I also don't think the Shop really belongs here. It felt incredibly misplaced too me. It virtually ensures that you are stunting your score until you unlock all the shop bonuses. The music suited the game quite well, although, I wouldn't say it was my cup of tea. In conclusion, Getaway Driver School is an entertaining arcade game certainly worth a play. I just wish it wasn't hindered by the needless score-boosting shop system.

  • Hex Empire : Killing by Numbers
    3 weeks ago

    An excellent recreation. I found myself playing game after game, despite the fact that there was only one map. The game was visually attractive and the water reflects are absolutely beautiful. Despite this, I agree with JegoLego that the game is too easy. The AI doesn't seem to execute the best available option from what I've seen. Their moves seem more random than anything else. In conclusion, one hell of a game for just one map and an easily beatable AI.

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Stats

Game Plays: 313
Ratings: 44
Game Comments: 50

Recent Trophies


Shoutbox

  • Matt
    Matt said 2 days ago

    Acurate enough for me :P

  • Matt
    Matt said 3 days ago

    Never got demolition's real use myself.

  • Matt
    Matt said 6 days ago

    Not like you'd buy anything other than that early scope and weapon mods. I only upped computers once for the ability to hack :P

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