Ultimate Walrus's Profile
Joined Game Jolt 4 years ago
Developer's Games
Latest Played
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suteF
Played 2 years ago
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Escape from the Underworld
Played 2 years ago
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Ball Bolters
Played 3 years ago
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Flashlight Rush
Played 3 years ago
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PLUG.it.IN
Played 3 years ago
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Zeus
Played 3 years ago
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The Shocking Tale of the Shocking Interruptio...
Played 3 years ago
Latest Comments
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suteF
2 years agoThank you very much for your responses! I'm sorry if it sounded at all like I was trying to insult anyone. I don't want to hurt or discourage anybody, I just wanted to let you guys know that there are some things that definitely could have been improved. If the game was bad, I probably would have just ignored it. But, since it was 90% good, I thought I'd give some on advice on how you might make it 100% good :) I think that, especially for a game like this, MIDI is a bad idea. It's too restricting; the instruments will tend to sound very cheesy and unprofessional, and because of this it's very hard to create any kind of mood (which is important for games). It may be tempting to use because the format takes up so little space. However, I'd argue that even a 15-second audio loop has way more potential for quality than a 2-minute MIDI track. I worked with MIDI a lot back in the day, but have since abandoned it altogether. It's obsolete.
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suteF
2 years agoly as soon as I touched them. Going into windowed mode seemed to fix it. I beat all the other levels in fullscreen. -If I'm on the top of the play area, and there is a block on the very top, two blocks up from me, jumping up next to it will cause the player to climb up onto it and get stuck offscreen. -After I won, I wound up on the "go right" stage. I decided to go left instead of right, and wound up in an infinite loop that I couldn't get out by hitting R, Escape, or any other key. I had to use task manager to forcequit the program. By the way... how do I get to the void?? :P Sorry for verbosity!
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suteF
2 years agoto be good, you probably shouldn't have included that music. Was Heatex (or whoever made the music) actually shown the game before he made songs? If so, all I can say is this. He really needs to work on making his melodies more emotionally compelling and interesting. They don't necessarily need to be more complex, but they need to evoke emotion, not annoyance/boredom. The next step is trying to get the song to evoke emotions that compliment and amplify the game's immersion and ambiance, rather than destroying it. One good example of this is Amon26's game, "All Of Our Friends Are Dead." It's another game with a creepy ambiance (in a different way, but still similar in certain respects). The unsettling music/ambient noise is extremely well done, and compliments the game very well. I'm not saying your music should be exactly like this, or even similar at all. It's just a good example of how to choose music that compliments the game's mood. What would I have done? I would've left the music out. I'm not the only one who thinks this; just check KniteBlargh's comment on your original Fetus submission: "...it's just one of those rare occasions when a game is actually better off without music." Of course, another alternative would be to put ambiance or music that actually fits the game. The least you could do is put it in a music toggle option (preferably off by default). Once again, congratulations for making an amazing game. Thank you so much for making this experience and making it available to everyone. I just wish you'd thought the last level's music through a little more. Otherwise, it'd be practically perfect. I'm giving this game 5/5, since I want to delude myself into believing the experience wasn't ruined by crappy last level music. PS: I found a couple bugs that aren't a huge deal, but you might want to fix them. -On "Tier D," some of the upwards gravity switches were causing the game to lock up comple
Stats
Game Plays: 45Ratings: 16
Game Comments: 17
Shoutbox
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Heatex said 2 years ago
Thanks for the rating of 5 on suteF despite your apparent distaste for the music! :)
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