Tom Russell's Profile
Joined Game Jolt 3 years ago
Ultrageist3 years ago
There's music through-out, and it's actually a vital part of the game, used in conjunction with the meters to hopefully give the player a sense of time/progress, I think-- I eschewed sound effects to focus your ears on the music without distraction.
Side Saddle3 years ago
I understand your frustration, and one of the things I changed in Side Saddle 2 is the control scheme. I'll look into reworking the original game with some of the lessons I've learned over the course of the last year, including the controls, but I'm not sure when I'll be getting around to doing that. == The second game is different in a lot of ways-- it's a boss battle puzzle shmup with no way to die, no ammo system, and it doesn't have the same art style for another-- but I think it improves on the basic side-shooting and tower-power-up mechanics.
Space Shit3 years ago
Wow. I... Huh. That is to say, well... Huh. == I'm either really bad at this game, or it's impossible to play for more than a few seconds. I'm guessing the latter, though I kinda wish it was the former-- there's nothing wrong with an incredibly disgusting premise if it's married to strong gameplay (look at, for example, Puzzle Farter). == That being said--- my official reactions remains, Huh.
StatsGame Plays: 11
Game Comments: 12
Andy Wolff said 3 years ago
Hey. You seem to have rated a game of mine as a 1. I was just curious if you had any suggestions for making it better, since you didn't like it?
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