Spydog

Joined Game Jolt 5 years ago
Spydog
last logged in 2 weeks ago

College-aged game developer from Kentucky, USA. (Not actually an undercover canine. Sorry to disappoint!)

I've developed 20 games and counting! In addition to making games, I also teach hands-on labs for video game development at my local library and private schools. I intend to pursue a career as a professional game developer.

Hope you enjoy my games! :)

Email: spydog [at] suntimeproductions [dot] com


Developer's Games

  • Overall Rating

    4.3 (3 ratings)

    what the hack

    by Spydog
    Profile Views: 565
    Downloads/Plays: 141
    Comments: 5
  • Overall Rating

    3.3 (3 ratings)

    How Many Beavers Does It Take To Change A Lightbulb?

    by Spydog
    Profile Views: 412
    Downloads/Plays: 48
    Comments: 4
  • Overall Rating

    4.6 (7 ratings)

    Super Chin Up

    by Spydog
    Profile Views: 1,636
    Downloads/Plays: 134
    Comments: 7
  • Overall Rating

    4 (3 ratings)

    Locomotive On Legs

    by Spydog
    Profile Views: 794
    Downloads/Plays: 138
    Comments: 3
  • Overall Rating

    4.5 (51 ratings)

    Howmonica

    by Spydog
    Profile Views: 4,787
    Downloads/Plays: 1,974
    Comments: 28
  • Overall Rating

    4 (5 ratings)

    Super Spaceship Escape

    by Spydog
    Profile Views: 1,143
    Downloads/Plays: 351
    Comments: 4
  • Overall Rating

    4 (4 ratings)

    I Dub Thee Able

    by Spydog
    Profile Views: 958
    Downloads/Plays: 346
    Comments: 4
  • Overall Rating

    4.6 (9 ratings)

    Boom Chk Chk Bang!

    by Spydog
    Profile Views: 2,445
    Downloads/Plays: 765
    Comments: 5
  • Overall Rating

    4 (18 ratings)

    Monica

    by Spydog
    Profile Views: 2,787
    Downloads/Plays: 1,483
    Comments: 9
  • Overall Rating

    4.5 (19 ratings)

    How

    by Spydog
    Profile Views: 4,273
    Downloads/Plays: 874
    Comments: 11
  • Overall Rating

    4.5 (11 ratings)

    Circle Rider

    by Spydog
    Profile Views: 2,338
    Downloads/Plays: 543
    Comments: 7
  • Overall Rating

    4 (4 ratings)

    Bling

    by Spydog
    Profile Views: 1,004
    Downloads/Plays: 372
    Comments: 2
  • Overall Rating

    4.2 (18 ratings)

    Vertiglow

    by Spydog
    Profile Views: 3,187
    Downloads/Plays: 716
    Comments: 12
  • Overall Rating

    3.3 (3 ratings)

    Mirage

    by Spydog
    Profile Views: 1,281
    Downloads/Plays: 488
    Comments: 4
  • Overall Rating

    3.8 (17 ratings)

    Psycho2

    by Spydog
    Profile Views: 2,282
    Downloads/Plays: 366
    Comments: 11
  • Overall Rating

    3.6 (7 ratings)

    PLUG.it.IN

    by Spydog
    Profile Views: 1,473
    Downloads/Plays: 535
    Comments: 8
  • Overall Rating

    3.7 (6 ratings)

    Psycho

    by Spydog
    Profile Views: 1,113
    Downloads/Plays: 385
    Comments: 1


Latest Played

Latest Comments

  • harvey skeletons
    3 weeks ago

    You've perfected your art style. Great job.

  • Super Chin Up
    3 months ago

    Thank ya!

  • Maximus Cerebrum
    6 months ago

    I've only played through it once, so there's more for me to see, but here are my initial thoughts. There are several elements I really liked. The lite puzzles were really enjoyable. They provided just enough challenge to make me feel clever for having solved them while never driving me to frustration. They left me wanting more! I was expecting some more large-scale, meaty puzzle to come later in the game but it never came. (Or maybe I just missed it in my playthrough.) There were several moments near the end of the game that were truly impressive. It really did feel like the building was falling apart around me. The room that blows you back into the previous room along with a bunch of rubble (and then, upon entering a second time, had completely crumbled) was particularly great. It reminded me of the feeling I had when playing Metroid Prime 3's opening sequence. Very well done. It's great to have standout "moments". That said, the moments of room destruction/reconstruction and puzzles were most of what I enjoyed about the game. I found the exploration aspect dull. I wish the majority of the time was spent puzzle-solving instead of just walking and jumping around. The powerups just boosted my jump height and didn't provide me with any other tools to change my environment. (Or maybe I missed them.) I did appreciate the lack of forced backtracking, one of my pet peeves with Metroidvanias. The aesthetic was fine but not especially conducive to fun exploration. There were several background elements I thought I could interact with by stepping on or something, but it was disappointing when they didn't react to my actions. Also, the Omnidroid boss (or whatever you call it!) was really confusing at first. It took me about 5-6 deaths to figure out how to beat it. And the curious thing was that at first I attempted the correct strategy but I failed to notice the subtle difference in cracks on the charging stations, so I thought I had the wrong idea. If that was more noticeable, I think it'd be more fun. Once I figured out the solution, I did really enjoy the fight. It was a cool design and well-animated, and the sliding move threw a nice surprise into the mix! So overall, I like the game. It has great "moments" to counterbalance the occasional monotony of exploration, and we'll see what happens on future playthroughs. :)

Current EXP
620 exp
Next Level
197 exp
3
current level

Linked Accounts


Stats

Game Plays: 342
Ratings: 28
Game Comments: 96

Recent Trophies


Shoutbox

  • Jupiter Hadley
    Jupiter Hadley said 9 months ago

    Ill give it a look :)

  • theIndieAccord
    theIndieAccord said 1 year ago

    Yea, it is kind of our "soft" release of the full game. Thanks for pointing out those things. I wrote a full response to your comment on the game page.

  • theIndieAccord
    theIndieAccord said 1 year ago

    Hey Spydog, Thanks for the review of elette! Just out of curiosity, did you play the alpha or the full game?

You must be logged in to leave a shout for this user.


Friends {{client.onlineFriendsCount}}/{{client.offlineFriendsCount}}

People Online:

Room Users {{client.usersOnline.length}}

: