Spydog's Profile

Joined Game Jolt 5 years ago
Spydog
last logged in 1 month ago

A teenaged homeschooled game developing Christian guy from the USA. (Not actually an undercover canine. Sorry to disappoint!)

I've developed 20 games and counting! In addition to making games, I also teach hands-on labs for video game development at my local library and at my homeschool co-op. I intend to pursue a career as a professional game developer.

Hope you enjoy my games! :)

Email: spydog [at] suntimeproductions [dot] com


Developer's Games

  • Overall Rating

    4.3 (3 ratings)

    what the hack

    by Spydog
    Profile Views: 450
    Downloads/Plays: 124
    Comments: 5
  • Overall Rating

    3.3 (3 ratings)

    How Many Beavers Does It Take To Change A Lightbulb?

    by Spydog
    Profile Views: 319
    Downloads/Plays: 42
    Comments: 4
  • Overall Rating

    4.6 (7 ratings)

    Super Chin Up

    by Spydog
    Profile Views: 1,430
    Downloads/Plays: 128
    Comments: 7
  • Overall Rating

    4 (3 ratings)

    Locomotive On Legs

    by Spydog
    Profile Views: 719
    Downloads/Plays: 131
    Comments: 3
  • Overall Rating

    4.5 (51 ratings)

    Howmonica

    by Spydog
    Profile Views: 4,467
    Downloads/Plays: 1,938
    Comments: 28
  • Overall Rating

    4 (5 ratings)

    Super Spaceship Escape

    by Spydog
    Profile Views: 1,059
    Downloads/Plays: 342
    Comments: 4
  • Overall Rating

    4 (4 ratings)

    I Dub Thee Able

    by Spydog
    Profile Views: 884
    Downloads/Plays: 340
    Comments: 4
  • Overall Rating

    4.6 (9 ratings)

    Boom Chk Chk Bang!

    by Spydog
    Profile Views: 2,289
    Downloads/Plays: 750
    Comments: 5
  • Overall Rating

    4 (18 ratings)

    Monica

    by Spydog
    Profile Views: 2,681
    Downloads/Plays: 1,475
    Comments: 9
  • Overall Rating

    4.5 (19 ratings)

    How

    by Spydog
    Profile Views: 4,132
    Downloads/Plays: 873
    Comments: 11
  • Overall Rating

    4.5 (11 ratings)

    Circle Rider

    by Spydog
    Profile Views: 2,232
    Downloads/Plays: 542
    Comments: 7
  • Overall Rating

    4 (4 ratings)

    Bling

    by Spydog
    Profile Views: 921
    Downloads/Plays: 364
    Comments: 2
  • Overall Rating

    4.2 (18 ratings)

    Vertiglow

    by Spydog
    Profile Views: 3,095
    Downloads/Plays: 709
    Comments: 12
  • Overall Rating

    3.3 (3 ratings)

    Mirage

    by Spydog
    Profile Views: 1,209
    Downloads/Plays: 482
    Comments: 4
  • Overall Rating

    3.8 (17 ratings)

    Psycho2

    by Spydog
    Profile Views: 2,201
    Downloads/Plays: 365
    Comments: 11
  • Overall Rating

    3.6 (7 ratings)

    PLUG.it.IN

    by Spydog
    Profile Views: 1,395
    Downloads/Plays: 524
    Comments: 8
  • Overall Rating

    3.7 (6 ratings)

    Psycho

    by Spydog
    Profile Views: 1,044
    Downloads/Plays: 379
    Comments: 1


Latest Played

Latest Comments

  • Super Chin Up
    1 month ago

    Thank ya!

  • Maximus Cerebrum
    4 months ago

    I've only played through it once, so there's more for me to see, but here are my initial thoughts. There are several elements I really liked. The lite puzzles were really enjoyable. They provided just enough challenge to make me feel clever for having solved them while never driving me to frustration. They left me wanting more! I was expecting some more large-scale, meaty puzzle to come later in the game but it never came. (Or maybe I just missed it in my playthrough.) There were several moments near the end of the game that were truly impressive. It really did feel like the building was falling apart around me. The room that blows you back into the previous room along with a bunch of rubble (and then, upon entering a second time, had completely crumbled) was particularly great. It reminded me of the feeling I had when playing Metroid Prime 3's opening sequence. Very well done. It's great to have standout "moments". That said, the moments of room destruction/reconstruction and puzzles were most of what I enjoyed about the game. I found the exploration aspect dull. I wish the majority of the time was spent puzzle-solving instead of just walking and jumping around. The powerups just boosted my jump height and didn't provide me with any other tools to change my environment. (Or maybe I missed them.) I did appreciate the lack of forced backtracking, one of my pet peeves with Metroidvanias. The aesthetic was fine but not especially conducive to fun exploration. There were several background elements I thought I could interact with by stepping on or something, but it was disappointing when they didn't react to my actions. Also, the Omnidroid boss (or whatever you call it!) was really confusing at first. It took me about 5-6 deaths to figure out how to beat it. And the curious thing was that at first I attempted the correct strategy but I failed to notice the subtle difference in cracks on the charging stations, so I thought I had the wrong idea. If that was more noticeable, I think it'd be more fun. Once I figured out the solution, I did really enjoy the fight. It was a cool design and well-animated, and the sliding move threw a nice surprise into the mix! So overall, I like the game. It has great "moments" to counterbalance the occasional monotony of exploration, and we'll see what happens on future playthroughs. :)

  • Howmonica
    5 months ago

    Thanks! :)

Current EXP
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Linked Accounts


Stats

Game Plays: 341
Ratings: 28
Game Comments: 95

Recent Trophies


Shoutbox

  • Jupiter Hadley
    Jupiter Hadley said 7 months ago

    Ill give it a look :)

  • iamscissors
    iamscissors said 10 months ago

    Yea, it is kind of our "soft" release of the full game. Thanks for pointing out those things. I wrote a full response to your comment on the game page.

  • iamscissors
    iamscissors said 10 months ago

    Hey Spydog, Thanks for the review of elette! Just out of curiosity, did you play the alpha or the full game?

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