Spydog

Joined Game Jolt 5 years ago
Spydog
last logged in 1 hour ago

College-aged game developer from Kentucky, USA. (Not actually an undercover canine. Sorry to disappoint!)

I've developed 20 games and counting! In addition to making games, I also teach hands-on labs for video game development at my local library and private schools. I intend to pursue a career as a professional game developer.

Hope you enjoy my games! :)

Email: spydog [at] suntimeproductions [dot] com


Developer's Games

  • Overall Rating

    4.3 (3 ratings)

    what the hack

    by Spydog
    Profile Views: 610
    Downloads/Plays: 147
    Comments: 5
  • Overall Rating

    3.3 (3 ratings)

    How Many Beavers Does It Take To Change A Lightbulb?

    by Spydog
    Profile Views: 469
    Downloads/Plays: 51
    Comments: 4
  • Overall Rating

    4.6 (7 ratings)

    Super Chin Up

    by Spydog
    Profile Views: 1,732
    Downloads/Plays: 135
    Comments: 7
  • Overall Rating

    4 (3 ratings)

    Locomotive On Legs

    by Spydog
    Profile Views: 820
    Downloads/Plays: 140
    Comments: 3
  • Overall Rating

    4.5 (51 ratings)

    Howmonica

    by Spydog
    Profile Views: 4,941
    Downloads/Plays: 1,987
    Comments: 29
  • Overall Rating

    4 (5 ratings)

    Super Spaceship Escape

    by Spydog
    Profile Views: 1,166
    Downloads/Plays: 353
    Comments: 4
  • Overall Rating

    4 (4 ratings)

    I Dub Thee Able

    by Spydog
    Profile Views: 988
    Downloads/Plays: 350
    Comments: 4
  • Overall Rating

    4.6 (9 ratings)

    Boom Chk Chk Bang!

    by Spydog
    Profile Views: 2,527
    Downloads/Plays: 773
    Comments: 5
  • Overall Rating

    4 (18 ratings)

    Monica

    by Spydog
    Profile Views: 2,828
    Downloads/Plays: 1,486
    Comments: 9
  • Overall Rating

    4.5 (19 ratings)

    How

    by Spydog
    Profile Views: 4,326
    Downloads/Plays: 876
    Comments: 11
  • Overall Rating

    4.5 (11 ratings)

    Circle Rider

    by Spydog
    Profile Views: 2,370
    Downloads/Plays: 544
    Comments: 7
  • Overall Rating

    4 (4 ratings)

    Bling

    by Spydog
    Profile Views: 1,024
    Downloads/Plays: 375
    Comments: 2
  • Overall Rating

    4.2 (18 ratings)

    Vertiglow

    by Spydog
    Profile Views: 3,220
    Downloads/Plays: 719
    Comments: 12
  • Overall Rating

    3.3 (3 ratings)

    Mirage

    by Spydog
    Profile Views: 1,307
    Downloads/Plays: 491
    Comments: 4
  • Overall Rating

    3.8 (17 ratings)

    Psycho2

    by Spydog
    Profile Views: 2,316
    Downloads/Plays: 366
    Comments: 11
  • Overall Rating

    3.6 (7 ratings)

    PLUG.it.IN

    by Spydog
    Profile Views: 1,496
    Downloads/Plays: 539
    Comments: 8
  • Overall Rating

    3.7 (6 ratings)

    Psycho

    by Spydog
    Profile Views: 1,138
    Downloads/Plays: 387
    Comments: 1


Latest Played

Latest Comments

  • harvey skeletons
    1 month ago

    You've perfected your art style. Great job.

  • Super Chin Up
    4 months ago

    Thank ya!

  • Maximus Cerebrum
    7 months ago

    I've only played through it once, so there's more for me to see, but here are my initial thoughts. There are several elements I really liked. The lite puzzles were really enjoyable. They provided just enough challenge to make me feel clever for having solved them while never driving me to frustration. They left me wanting more! I was expecting some more large-scale, meaty puzzle to come later in the game but it never came. (Or maybe I just missed it in my playthrough.) There were several moments near the end of the game that were truly impressive. It really did feel like the building was falling apart around me. The room that blows you back into the previous room along with a bunch of rubble (and then, upon entering a second time, had completely crumbled) was particularly great. It reminded me of the feeling I had when playing Metroid Prime 3's opening sequence. Very well done. It's great to have standout "moments". That said, the moments of room destruction/reconstruction and puzzles were most of what I enjoyed about the game. I found the exploration aspect dull. I wish the majority of the time was spent puzzle-solving instead of just walking and jumping around. The powerups just boosted my jump height and didn't provide me with any other tools to change my environment. (Or maybe I missed them.) I did appreciate the lack of forced backtracking, one of my pet peeves with Metroidvanias. The aesthetic was fine but not especially conducive to fun exploration. There were several background elements I thought I could interact with by stepping on or something, but it was disappointing when they didn't react to my actions. Also, the Omnidroid boss (or whatever you call it!) was really confusing at first. It took me about 5-6 deaths to figure out how to beat it. And the curious thing was that at first I attempted the correct strategy but I failed to notice the subtle difference in cracks on the charging stations, so I thought I had the wrong idea. If that was more noticeable, I think it'd be more fun. Once I figured out the solution, I did really enjoy the fight. It was a cool design and well-animated, and the sliding move threw a nice surprise into the mix! So overall, I like the game. It has great "moments" to counterbalance the occasional monotony of exploration, and we'll see what happens on future playthroughs. :)

Current EXP
615 exp
Next Level
202 exp
3
current level

Linked Accounts


Stats

Game Plays: 342
Ratings: 28
Game Comments: 96

Recent Trophies


Shoutbox

  • Jupiter Hadley
    Jupiter Hadley said 10 months ago

    Ill give it a look :)

  • theIndieAccord
    theIndieAccord said 1 year ago

    Yea, it is kind of our "soft" release of the full game. Thanks for pointing out those things. I wrote a full response to your comment on the game page.

  • theIndieAccord
    theIndieAccord said 1 year ago

    Hey Spydog, Thanks for the review of elette! Just out of curiosity, did you play the alpha or the full game?

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