Sooty's Profile

Joined Game Jolt 3 years ago
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Sooty
last logged in 3 years ago

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  • Zombie Movie
    3 years ago

    I apologize for being rude earlier. I saw the great score, and was just massively disappointed. I do not know what you mean when you say that my arguments are 'ridiculous'. They are strongly worded, I will admit, but if you think my reasoning is flawed, then by all means point out what those flaws are. On that note, I'm not really sure some of your counterarguments have done you any favour. For example, rather than dispute the imbalances in level design I have pointed out, you point out that there are greater imbalanced I have not noticed. You also bit the bullet and admitted that you don't care about something in your game. I certainly did not "lack criticism" - I provided plenty of valid criticism, and I stand by most of them, except perhaps the one about the copter algorithm being random, since you say it isn't. I know I used emotional and hyperbolic language, but if you're not the kind of designer that can filter out what is relevant to you, then all I can say is they were not designed for you, but perhaps other gamers who are just as would be as frustrated as I am. I was rude first, I'll clarifying I'm not suddenly pretending to take the high road now. That said, ratings are free for the public to vote on, and at the very least I provided my reasons for giving the rating I did. I don't go around playing sports games and rating them 1 just because I don't like sports games, but as someone who tends to like shooters (even some hardcore ones), I'm not going to be stand around and be told to shut up and not post my comments.

  • Zombie Movie
    3 years ago

    5) Level design has imbalances. Certain stage has cars which explode when you shoot them, whereas they don't appear in other stages. It's not a problem by itself, except that stages are also randomly loaded when you play the game. Given that the point of the game is to achieve a high score, rather than complete stages, a lot can rest on that aspect of luck. 6) Even more luck is involved in the movement of the copter. You would think that a movie director would be smart enough to have the copter chase after the movie star if he was running circles around the movie set for a long time, but no. The copter moves inexplicably, and more often than not stays in the same place near the center, where the the zombies are allowed to swarm all over the supplies that it drops. 7) The premise itself is ridiculous and over the top, but hardly enough is done to sustain the humour involved. After dying, you're tossed to a screen filled with irrelevant information (only the highscore matters, really), where you press a key to view a short bunch of comments on the movie. The humour runs dry very quickly. In the end, there's hardly any reason to play.

  • Zombie Movie
    3 years ago

    I'm sorry to say this but this game is an exercise in bad design. The only reason it's worth playing is because it's challenging, but that is secondary because this game is challenging for all the wrong reasons. I am just flabbergasted that it has received such a high rating from everyone else who's posted in this thread, so I'm just going to list the reasons I think this game... well... sucks. 1) Controls are just plain horrible. It is the game's main source of challenge. Shooting diagonally is extremely unreliable, and plain frustrating. One can barely shoot without moving, but for diagonal shots it is far worse. In order to stay in the same place aiming diagonally, you need to release the arrow keys at exactly the same moment, which is surprisingly harder than you would expect when you're playing using two fingers on the keyboards. The lack of an option to switch between wasd and arrow keys is also sadly excluded. 2) The ammo/reload system and UI are terrible. When you try to fire without bullets, you will hear a *click* sound as your character is frozen in place for a split second. There's a need to be constantly aware when you've fired your last round, or you risk accidentally freezing yourself. The UI is not helpful, and is located really far away from the center of action, even though you tend to run out of ammo really often. The 'cooldown' or 'reload' bar is a pointless addition. 3) The retro art actually don't look too bad, but the way the shadow of the copter and its bullets simply look wrong. The bullets' shadow are darker than the shadow of the helicopter, and originate from the center of the copter's shadow. 4) Enemy design is forgettable. The first two enemies look like zombies, but then you soon get attacked by red balls with eyes and Shadowy humanoids that look more like vampires/catwomen. You need to look up the definition of zombies. 5) Level design has imbalances. Certain stage has cars which explode when you shoot them, whereas the

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Game Plays: 1
Ratings: 1
Game Comments: 3

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