Simon Hasur's Profile
Joined Game Jolt 2 years ago
creator of the CTruck3D, Lagrange_Rally3D and Freedom3D vehicle simulator series.
I started programming games as an autodydact in Matlab/Octave and C. When I was child I came around the hungarian classic Terep2 , a realistic car simualtor developed by a normal guy. I liked the game very much, and as soon as I had the possibility I decided that I do a remake of it and put into it all those features which I judge important for an offroad driving simulator. Although I had alway been a disaster in math and physics, at some point something happened: I lerned the Relativity and suddently my ideas about classical dynamics became clear, and doing the game I discovered that the previous disasters were because these subjects were taught badly, and, moreover being a disaster in thoose things doesn't mean being unable to do something very substancial in theese fields. So I bacame an autodydact, and I taught myself with little professional help programming C (from the R&K book) and game physics from Chris Hecker's articles and the book "Game Physics" by D.H.E, first edition. Gathering additional detalies from here and there. I then started going seriously into Linux, and discovered how gameprogramming and any C programming was easy in that enviroment... I read a bit the Operating Systems book by Tanenbaum, and tried MINIX 2 and 3. I made also an ascii-art and a wireframe graphics version of CTruck3D writing whe whole graphics procedures from zero: it was good because theese versions run on all systems requiring no external libraries.
After I was finally able to finish highschool, I went on studying physics at university to see what it was like. Thoose who had tried to discourage me from doing physics at university, were evidently wrong... who can be so presumptuous to assume to know what is good for others with no uncertainty at all? I don't know... . I like physics and it was a good choice, at least enough generic to be unlikely to prove a totally wrong choice, in fact I think it was reasonable to choose that. Even if most of its branches are a bit too theoretical for me, or, rather, most branches are treated by the very personnel in a very theoretical way, that's still not bad. I specialised mainly towards electronics, even if soon I understood that my filed was programmable electronics, and analog-digital interfacing... since I like both digital, programmable and analog electronics.
When I had some time, instead I went back to investigate seriously on a problem in game-physics which I had noticed in high-shool the first time. Lagrangian dynamics in simulation... I dedicated progressively more time to adress toward computational dynamics with particular stress on this little-explored field, and worked out a simulation procedure based on it. My main interest was to apply it to truck simulation or crane-truck simulation, even if its potentials are to be harvested in a wide range of things related to computational dynamics.
Since I noticed that very few companies or people at all were really interested in game-physics or similar area, I had an idea. Since alrealdy in the past here and there as a past-time I had read a bit about game-engines and made some little experiments like programming level-editors, collision detection beyond the mere basics, etc, I thought why not get into game engnes as a field and see what possibilities there are. So I started, around 2013, to braoden my area of interest to include also Game Engines specifically, and started to make a game called Freedom3D in C++ following intendedly the OOP style. Considering the very severe economical crysis which has only gone worse and worse here in Europe, I think that was a good idea.
Freedom3D UABTLS1 week ago
I uploaded the lighter, faster version. If you want, you can try it. However, I left the old version up too.
Freedom3D UABTLS2 weeks ago
thanks. Yes, that terrain rendering procedure definitely must be made faster... I will find a way to optimize it so as to make the game faster.
Street light Simulator 2014 EXTREME2 weeks ago
great idea. even if unity player doesn't work for me, 5/5 for the idea immediately. Actually thoose german simulators sometimes are not so bad... some of them are bad but... I appreciate the very fact that they make games belonging to the simulator genre. The nice thing of all this is that here in Europe many simulators are made, and also bought ; and some of them are very good indeed... Eurotruck and Farming Simulator are good for example, and are unique too. And they manage to successfully earn for themselves a percentage in the software market in Europe... and in my opinion that's good because they keep alive the interest in simulators and simulation technology.
StatsGame Plays: 41
Game Comments: 67
rcassassin8 said 2 weeks ago
Hey, thanks for your comments on my "Should i delete this game?" article, it really lead me in a new direction in OW3D's advertising! i like Freedom3D(GM) as well, it's really advanced 3D graphics wise and it's awesome
MirtoRande said 2 months ago
metti il mouse su dashboard e poi clickki su edit avatar
MirtoRande said 2 months ago