scoz's Profile
Joined Game Jolt 4 years ago
I spend most of my time making animations and graphics, but when I can I try to make a game. I've only ever completed games in Game Maker, but I do dabble in Unity.
Developer's Games
Latest Played
-
Siamese Enemies
Played 2 years ago
-
Aftermath
Played 2 years ago
-
Cenfinity
Played 2 years ago
-
Rocket Jockey (Action 52 Owns!)
Played 2 years ago
-
DEFEM
Played 2 years ago
-
Sandy Evolution
Played 2 years ago
-
suteF
Played 2 years ago
Latest Comments
-
suteF
2 years agoI do believe the Void Rim Levels are secret levels. They're crazy hard compared to the others, but they're optional.
-
suteF
2 years agoYep, that'll do it :D Absolutely classic game, great mix of story and gameplay. Clever puzzle design makes for some real challenges later on. Exquisite, a must play for everyone. Excellent work!
-
Pheon
2 years agoIt's great, nice and vibrant with some fun patterns. The bullets with erratic paths look great when they're used in like streams and that, nice job. However, these erratic bullets are quite hard to predict, and when there's a screen filling wave of them (eg. 8 and 9 ) they're pretty hard to dodge; I think the game is it's strongest where you have to figure out how to make it through the patterns unharmed rather than luck it out. Additionally, the lack of a damage cooldown makes the transition between patterns tough - you might have all your health, but if you're standing where a stream is about to start you're dead. No chance to react. The colour shifts are really pretty, excellent work there, nice visual feedback. It would be nice to see the bosses explode as well, they kinda just... die. Nice job with the GJ integration too. The package is all very polished and well made, no bugs except for the tiniest of tiny bits of lag. There's a lot of fun to be had here. Well worth the wait. Excellent job! :D

