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Lashme
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Rating: 4.2

Scarzzurs's Developer Profile

Joined Game Jolt 1 year ago
  • Developer Overview

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3.8 (3 games)
Scarzzurs
Last Logged In: 1 day ago
  • Developer's Games
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    Freeware

    Overall Rating

    3 (3 ratings)

    ALERT!

    Profile Views: 187
    Downloads/Plays: 36
    Comments: 6
    WindowsMacLinuxOther Operating System
    732 Bytes
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    Java Applet

    Overall Rating

    3.8 (13 ratings)

    Hydro Hydra Applet

    Game Plays: 421
    Comments: 4
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    Freeware

    Overall Rating

    4 (4 ratings)

    Beyond Negotiation

    Profile Views: 824
    Downloads/Plays: 255
    Comments: 1
    WindowsMacLinuxOther Operating System
    1.1 KB
  • Latest Played
  • Latest Comments
  • Tipp
    8 months ago

    You requested that i tried out the game in chat a while ago, and now i found the time to do so, partly motivated by the featuring of the game. I voted 2 on this game. Which is to say that it's not horrible, i simple just wouldn't recommend the game. I think that statement deserves a bit more explanation, so i will try to do so: The puzzles were good, but they seem way too simple and the game much too short. The graphics did also seem quite bland to me. It may be due to graphics being stretched quite a bit here though, as it look a lot nicer in the screen shots... The story and theme of the game was too weird for me as well. Perhaps it is the fact that there is way too many questions raised compared to answers given... The game did seem without any glitches here, apart from the already stated annoyance with the movement stopping from room to room. I'm sorry i had to be so harsh, you seem to have worked hard on the game. It just didn't appeal to me. Luckily i see a lot of other people don't agree, so i am probably just not part of your audience...

  • Final Kapster
    8 months ago

    Hey Kappa, very nice game. Apart from the obvious praise (it's really nice!), i have a couple of comments: - Love the intro, simple yet effective - Cool simple and graphics, although it seems a bit too 2d-like with the drop-shadow under objects. - It was far from clear what the beam-enemies did (can you dodge it?) - The cursor is changed wherever i go in Firefox, this is quite annoying. - As much as i like Final Countdown, i'd be nice to be able to turn it off. - Collision zones seemed a bit off at times, for all objects really. - I found myself moving in 1 dimension only... might just be me though XD - The simplicity is nice in the beginning, but later in the game, it gets a bit dull. - Ctrl and Space are quite far apart on this keyboard, more control schemes might help. - The game is stuck at Game Over screen... Did it crash? - Would be nice if you could see how many levels was left. Yeah, i think that was what i could come up with for now... Despite what my critism may hint, i really enjoyed the game. Good job :-)

  • Hydro Hydra Applet
    8 months ago

    Thanks a lot for the praising comment. :-) Now for the feedback: 1) Yeah, you have convinced me both. I will do something about that in the next release. 2) I agree with you. I was at some point working on more simple description texts. I will look into that again. Wall of text can kill almost anything :P 3) I see what you are saying. I never thought about that, that could be exciting to work with. 4) Might be a problem if i reimplement the highscore list... But then again, i never really felt it added anything to the game in the first place. I will see what i can do. Thanks for the feedback and suggestions. I will try to make good use of them :-)

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