- Developer Overview
Last Logged In: 1 month ago
THE PROPER UNDEAD
Marius "Battlerager" Schneider
Musician, Designer
Brittney "Metaknightmaregirl" Cloud
Artist, Concept
Chevy "ChevyRay" Johnston
Spriter, Programmer
happytrash@gmail.com
The Proper Undead are a group of folks who got together and decided they wanted to make games. We all had our talents, but a really good game takes so much to get it right: pleasing artwork, nice animation, awesome tunes, and not to mention it has to be properly programmed. Realizing that each of us was a long way from being good at all of those things, we decided to pool our efforts under a single name. While each of us is also contributing in other parts of the indie-gaming community, this is where our path's meet, and our game-babies are born from the lovemaking w
- Favorite Games
- Latest Played
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Zombie employee
Played 1 month ago
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Zombie employee
Played 1 month ago
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Flashpunk Hello World (Shooter)
Played 1 month ago
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Miner Distraction
Played 6 months ago
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Enviro-Bear 2000
Played 7 months ago
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BOXGAME
Played 7 months ago
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BOXGAME
Played 7 months ago
- Latest Comments
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Skullpogo
6 months agoThanks for all the positive ratings, everybody. Pretty positive response here!
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BOXGAME
7 months agoAwesome game, Sophie! I really have to give this Unity a shot someday. I like the cell shading, the puzzles are also very clever. 5 from me.
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Jumper Three
10 months agoI just beat this again today. Amazing game, everybody play it. If you thought the previous games were too hard, fear not. This one has a MUCH smoother difficulty curve, but still has some insane challenges for those of you who enjoy throwing your keyboard across the room :D
- Shoutbox
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Banov said 5 months ago
...the same to you. Thanks for your time! ~Banov
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Banov said 5 months ago
Hullo, ChevyRay. I've been trying to get into iPhone development, with hopes of porting one of my games onto the app store for some monies. Unfortunately, so far I kind of suck at figuring out the iPhone SDK. I was told that you're porting Skullpogo onto the iPhone and was recommended to ask you about that, so that's what I'm doing now. Are you porting that yourself? Do you have someone who's helping you? Any particular tips on figuring out the SDK? Any help or advice you'd be willing to offer would be greatly appreciated. Sorry for bothering you, I get messages asking for help all the time and they honestly annoy the hell out of me, so here's hoping I didn't just do the sa
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Andy Wolff said 6 months ago
thanks for the game, bro <3 and the 5, too
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