- Developer Overview
Last Logged In: Online Now
Erm, what to say… I've been playing games for over three decades, creating my own for almost as long (with a few rather vague dips into the commercial side of things, usually as a "supporting artist") and writing about them for fifteen years for various fan-based and commercial publications.
Oh, and I love a good shoot 'em up…
- Developer's Games
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The Art of Stellar War
Profile Views: 59
Downloads/Plays: 17
Comments: 3
1.3 MB -
Happy Ball Is Happy
Profile Views: 62
Downloads/Plays: 15
Comments: 0
731.3 KB -
Abrogator
Profile Views: 43
Downloads/Plays: 16
Comments: 0
1.8 MB -
Quantizer
Profile Views: 97
Downloads/Plays: 22
Comments: 0
4.9 MB
- Favorite Games
This user has not given any games a rating of 4 or higher yet.
- Latest Played
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Vatn Squid
Played 2 weeks ago
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Turret Bot Defense
Played 1 month ago
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shmup2
Played 1 month ago
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The Short Arse Of The Law
Played 1 month ago
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Galactic Insemination
Played 1 month ago
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Project: Freedom
Played 1 month ago
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Flashpunk Hello World (Shooter)
Played 1 month ago
- Latest Comments
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The Art of Stellar War
1 day agoThe "scathing commentry" is a PARODY and the entire thing has a punchline when it becomes busy around the time the text says "we are so many". Parodies are funny, it was built in the timescale specified and that means CHALLENGE COMPLETED and the issue is more that YOU don't understand what i was shooting for, what a luddite you must be!
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Let's Go Find El Dorado
1 month agoIt may be rough, but hammering up the side of a mountain and somersaulting over the next three is hysterically funny stuff! Looking forward to an enhanced version. =-)
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StopHappyMonsters
2 months agoThe collisions could do with being a little more loose for something lobbing that many bullets around and i agree about the difficulty level (in part because the controls are inertial) but i did enjoy playing it.
- Shoutbox
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Callan S. said 2 months ago
Write a blog entry on what your saying when you say 'playability'. I'm betting it'll just boil down to being your own preferences rather than any universally recognised standards.
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Callan S. said 2 months ago
Did you think the original space invaders was unplayable? That'd be the only way I can make sense of your last shout.
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Callan S. said 2 months ago
Okay, here's your challenge: Make a game that emulates a genre and adds a bit of a funny twist to the genre. It has to be a really short game. Make it in 1 hour and 49 minutes. And then I'll one star it anyway, because that's what you did to me. Get some perspective on what a games shooting for, instead of thinking all game designers have to do the same thing as you or they've failed.
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- Developer Blog
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GM round-up: Feb 2010
Posted On 3/1/2010 -
Wave hello…
Posted On 2/22/2010 -
A little background
Posted On 2/20/2010 -
Fire THAT way you berk!
Posted On 2/15/2010 -
Sod it… reboot!
Posted On 2/4/2010