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Sadmoons: Clouds of Melancholy
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Rating: 3.2

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  • Game Overview

Overall Rating

3.3 (15 ratings)

A game for the Minimalist compo, focusing on minimalist gameplay, with C64 level graphics.

Your Rating:
Game Plays: 2,399
  • User Comments
  • KniteBlargh

    Game Rating

    3

    KniteBlargh said 3 months ago

    Nice graphics. Could use some music, and it's a bit tricky as some have already said due to the layout of the game. Overall though, nice job. Great humor.

  • JMV

    Game Rating

    3

    JMV said 3 months ago

    This will do wonders for my finger dexterity!

  • nitrofurano

    nitrofurano said 3 months ago

    awesome! =)

  • LoserHands

    Game Rating

    2

    LoserHands said 4 months ago

    All I can say is that the game really is too difficult.
    I mean, its hard to gather up enough speed to clear a cow, especially the very first.

  • terror_tornado

    Game Rating

    2

    terror_tornado said 4 months ago

    frustrating game. virtually impossible to focus on the side of the game where youll click left or right to pick up speed and still get a good view of the opposite side (where your car is placed) AND STILL get to care for those cows (which are placed in yet another part of the screen).

  • MelonYoshi

    Game Rating

    3

    MelonYoshi said 4 months ago

    The game is alright, but it's pretty difficult for me to jump over the... barrel thing while keeping it at a steady pace. :P Neat idea though.

  • david pucko

    Game Rating

    3

    david pucko said 4 months ago

    nice execution, but hard as shit (figurative speech :p).
    good game :)

  • spearfire

    spearfire said 4 months ago

    a pretty cool game :D

  • citricsquid

    Game Rating

    5

    citricsquid said 4 months ago

    Addictive and fun but also ridiculously difficult with the UP key for jump, spacebar would be much nicer :D

  • Nalyd_Azzugnag

    Nalyd_Azzugnag said 4 months ago

    Nice game, actually rather addicting as the difficulty essentially scales with the player skill. Only comment is it would be somewhat nicer (or perhaps simply easier) if there were an additional jump button which was not on the same hand as the controls for motion (though I'm not sure if the additional flexibility of the controls would make up for the significant drop in difficulty).

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