SAW_GameDesign

Visual demo of rebuild

By SAW_GameDesign on 9/15/2010


Caputred a test run of the engine being converted into GLBasic.

This demonstration uses polygon walls to test out the shading algorithm that simulates fog and lighting.

With voxel models it'll be per-voxel shading.  The Evaldraw version object's have a combination of a global light shade and then a color tinting which is used to simulate light and fog in that.

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