Zombie Movie
By NextDoorGames - Added On 4/2/2010
GAMEPLAY VIDEO: http://www.livestream.com/edmgames/video?clipId=pla_d7175604-11bb-4058-8c6f-174455f9cd2a
Zombie Movie is an intense isometric shooter that takes place during the filming of a famous (and obviously), a-lot-of-dead-zombies type movie. Your goal is to make as much points as possible by killing different zombie types during about 6 minutes.
First of all, the game starts with a movie director telling instructions to the main character, the hero (you). Throughout this movie, your goal is to kill as much zombies as you can. To do so, you will be procured weapons as you progress (kill zombies) through the 6 minutes 30 seconds maximum length movie. In other words, you have 00:06:30 to kills as much zombies as you can.
Your overall score as well as other statistics will determine if the movie was appreciated or not. In order to make as much points as you can, you got to stay as near as you can to the helicopter's shadow (where the director is filming from). By doing so, the camera will record a better image of your actions, therefore, you may earn up to ten times the points you could of earned by killing a zombie. You can also earn bonus points from streaks. Streaks are obtained when you kill more than one zombie in a row (sniper may be useful for that type of combo).
That's all, I will let you discover the rest. Careful, this game is hard and requires strategy.
Here are some information you might be interested in:
150 kills = Sniper Rifle
550 Kills = Rocket Launcher
1250 kills = surprise weapon (not a big surprise)
The game features online high score. Hopefully, we will meet you there :).
From the NextDoorGames' team,
Have fun!
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Game Info
| Developer: NextDoorGames |
| Genre: Shooter |
| Status: Complete |
| Engine/Language: Game Maker |
| Visit Game's Web Site |
Game News
-
New environment: Egypt
Posted On 4/10/2010 -
Beat the Devs
Posted On 4/8/2010 -
Small Fixes plus Challenge
Posted On 4/7/2010


1) Controls are just plain horrible. It is the game's main source of challenge. Shooting diagonally is extremely unreliable, and plain frustrating. One can barely shoot without moving, but for diagonal shots it is far worse. In order to stay in the same place aiming diagonally, you need to release the arrow keys at exactly the same moment, which is surprisingly harder than you would expect when you're playing using two fingers on the keyboards. The lack of an option to switch between wasd and arrow keys is also sadly excluded.
2) The ammo/reload system and UI are terrible. When you try to fire without bullets, you will hear a *click* sound as your character is frozen in place for a split second. There's a need to be constantly aware when you've fired your last round, or you risk accidentally freezing yourself. The UI is not helpful, and is located really far away from the center of action, even though you tend to run out of ammo really often. The 'cooldown' or 'reload' bar is a pointless addition.
3) The retro art actually don't look too bad, but the way the shadow of the copter and its bullets simply look wrong. The bullets' shadow are darker than the shadow of the helicopter, and originate from the center of the copter's shadow.
4) Enemy design is forgettable. The first two enemies look like zombies, but then you soon get attacked by red balls with eyes and Shadowy humanoids that look more like vampires/catwomen. You need to look up the definition of zombies.
5) Level design has imbalances. Certain stage has cars which explode when you shoot them, whereas the
6) Even more luck is involved in the movement of the copter. You would think that a movie director would be smart enough to have the copter chase after the movie star if he was running circles around the movie set for a long time, but no. The copter moves inexplicably, and more often than not stays in the same place near the center, where the the zombies are allowed to swarm all over the supplies that it drops.
7) The premise itself is ridiculous and over the top, but hardly enough is done to sustain the humour involved. After dying, you're tossed to a screen filled with irrelevant information (only the highscore matters, really), where you press a key to view a short bunch of comments on the movie. The humour runs dry very quickly. In the end, there's hardly any reason to play.
The controls... Please learn how isometric works before arguing that controls suck. If you can shoot in diagonal, don't. Not every game has features that everyone can use and enjoy. Diagonal shots in ours are not made for everyone and obviously not for you.
I think you COMPLETELY misunderstood the point of the game. The goal of director is to have an action movie, this is why he patrols around the "hot spot" (where zombies or UNDEAD are) whereas you need to go to to collect ammo/health and make points. It is not luck at all, the game has been completely designed so the least luck would be involved. The helicopter uses a fairly easy to remember path (and logic). This game has been designed to obligate you to move where there are "Zombies."
You talked about unbalanes? You must have not played the game many times. Yes there are exploding cars but the one without them appears to be MUCH easier.
Some of your arguments are ridiculous.
Oh and about the title... yes they are undeads, we know what zombies are but who cares? I mean on the first part appeared zombies... then undeads... there are no complain to do about this.
Before posting such comments you should be able to research a little bit on the subject. You lacked criticism and was completely out of the track. This game was not designed for you this is all you have to understand.
For example, rather than dispute the imbalances in level design I have pointed out, you point out that there are greater imbalanced I have not noticed. You also bit the bullet and admitted that you don't care about something in your game.
I certainly did not "lack criticism" - I provided plenty of valid criticism, and I stand by most of them, except perhaps the one about the copter algorithm being random, since you say it isn't. I know I used emotional and hyperbolic language, but if you're not the kind of designer that can filter out what is relevant to you, then all I can say is they were not designed for you, but perhaps other gamers who are just as would be as frustrated as I am.
I was rude first, I'll clarifying I'm not suddenly pretending to take the high road now. That said, ratings are free for the public to vote on, and at the very least I provided my reasons for giving the rating I did. I don't go around playing sports games and rating them 1 just because I don't like sports games, but as someone who tends to like shooters (even some hardcore ones), I'm not going to be stand around and be told to shut up and not post my comments.
I will release a new version asap with the UI fixed. Thanks for the criticism but I truely think that some of your arguments are not well justified such as the one about sfx. I did not quite understand this one. I really want to satisfy you but I think that you got frustrated and criticised every aspect of the game even tho it had no impact on the gameplay (such as the bullet's shadow). Anyways, I kinda enjoyed reading your comment but I really don't understand how this game could be worth a 1. Even with those reasons, this game is not worth a 1.
I hope you will play it more. If you do so, please tell me what's going on gameplaywise.
Keep up the good work :)