Zombie Movie
By NextDoorGames - Added On 4/2/2010
GAMEPLAY VIDEO: http://www.livestream.com/edmgames/video?clipId=pla_d7175604-11bb-4058-8c6f-174455f9cd2a
Zombie Movie is an intense isometric shooter that takes place during the filming of a famous (and obviously), a-lot-of-dead-zombies type movie. Your goal is to make as much points as possible by killing different zombie types during about 6 minutes.
First of all, the game starts with a movie director telling instructions to the main character, the hero (you). Throughout this movie, your goal is to kill as much zombies as you can. To do so, you will be procured weapons as you progress (kill zombies) through the 6 minutes 30 seconds maximum length movie. In other words, you have 00:06:30 to kills as much zombies as you can.
Your overall score as well as other statistics will determine if the movie was appreciated or not. In order to make as much points as you can, you got to stay as near as you can to the helicopter's shadow (where the director is filming from). By doing so, the camera will record a better image of your actions, therefore, you may earn up to ten times the points you could of earned by killing a zombie. You can also earn bonus points from streaks. Streaks are obtained when you kill more than one zombie in a row (sniper may be useful for that type of combo).
That's all, I will let you discover the rest. Careful, this game is hard and requires strategy.
Here are some information you might be interested in:
150 kills = Sniper Rifle
550 Kills = Rocket Launcher
1250 kills = surprise weapon (not a big surprise)
The game features online high score. Hopefully, we will meet you there :).
From the NextDoorGames' team,
Have fun!
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Game Info
| Developer: NextDoorGames |
| Genre: Shooter |
| Status: Complete |
| Engine/Language: Game Maker |
| Visit Game's Web Site |
Game News
-
New environment: Egypt
Posted On 4/10/2010 -
Beat the Devs
Posted On 4/8/2010 -
Small Fixes plus Challenge
Posted On 4/7/2010


Have to say it gets difficult past the sniper rifle because it is not easy to reach the supplies and each subsequent gun has less and less ammo (even though it gets easier and easier to kill mobs). I know it is possible to lure the zombies over and make use of the kamikazes, but usually when I do that and then run off to grab the supply, it disappears by then because I have to maneuver past the tonnes of zombies who are still in the way and the fact that the helicopter follows the crowd (in addition to the bonus, the helicopter will drop supplies directly below rather than throw it towards a secluded spot). This is also despite the fact that the helicopter occasionally guns down nearby zombies - doesn't seem to be really helping at the later stages of the game.
I praise the implementation of the stopping of movement during shooting. It wouldn't really hinder your run&gun tactics and it works really well with players who decide to camp at a spot and shoot for a while before moving on.
Overall, I don't think its the type of game I'd be committed to, but I do enjoy it as a form of quick entertainment. I believe with some practice(with my aiming) I will be able to enjoy the game more. There could be an endless survival mode for players who are really good at it too instead of being strictly restricted to 6 and a half minutes.
Good work!
Really good game though, kudos. I didn't find anything wrong with it other than the movement. Oh, I would say that you should make it where you can move and shoot at the same time, rather than have the guy crouch every time you fire a shot.
This game is way too slow on my hardware.
I know that Game Maker puts unnessesary effort into displaying graphics on the screen, but you could have used some tricks to make it faster, such as making instances invisible when they are outside the view.
Please add an option to turn off the blood, it just slows things down heaps.
The game itself is alright but its bland and boring (that can happen at low fps's) this game could be better.
If I disable blood, it will change the whole gameplay unfortunately :(. Is it lagging from the beginning or after a while?
i also think that the weapons should be switchable when you earn them, and have separate ammo, i mean the pistol has like 20 clip and the sniper has 10 clip, and when the spawn gets crazy and the heli goes too far in, the extra ammo helps. also i would think an graphical upgrade for the gun on the character would be very cool, so that you can see the character use the sniper rifle? i also think that when you get a certain multiplier it should shoot above the zombies telling the ?x multiplier, making it very arcadey.
This game is overall phenomenal, i would think that upgrades like flame ammo which you pick up or a shotgun to help clear the zombie flood. or a grenade launcher, since in the beginning of the game the sniper rifle is hard to mitigate alarge zombie horde of 5*5 zombies. i think you can make it harder by adding a cone on the heli that you can only get points when u are in its field of vision. Great game. hope comments help
I like that you've added multiple levels, but I'd like to be able to select which stage to play on from perhaps a level select option on the menu. You've got to remember that when you increase complexity, the user is /will/ expect more from you. :)
I was also quite disappointed (as were a few other people) that the helicopter did not follow me around the map dropping goodies where I could access them easily. If your argument is "it's an action movie" then sure, I'm the movie star, film me! Similarly, if your argument is "there's a certain tactic" then that just shows that the game is very simple and lacks diversity; and without diversity, where's the replay value?
Speaking of replay value, do you plan on putting the GJ achievements into this game? I feel that achievements may be just the right touch to get a third play out of me. :)
Thanks for the comments thought. Me and my partner are pretty satisfied of how the game has been designed. We understand it does not fit a large market however, for those who enjoy hardcore shooter, they will enjoy this one :). Try getting the rocket launcher and staying in the copter's shadow. Time you shot and you should be good to do about 30k ;).
Thanks for feedback!
Too bad you can't choose the location tough...
2. UI isn't perfect or pretty, but don't expect us to put it in the center of the screen. It's meant to look like a camera UI and not distracting. Just stop trying to shoot when you hear that click, your brain/eye coordination just seem really bad and that's what this game is about, I don't really understand how you freeze yourself.
3. Yeah the shadows stack.. It's not that easy to fix so we live with it.
4. We tought of calling it Undead Movie, but we think it's a good name. This game is about zombie movies, so we took our own definition.
5. Actually, the easiest stage is the one without car. So it's balancing in some way that there is no car. A little bit of luck doesn't hurt and can always add some replayability, but seriously saying that a lot of luck depens on randomization prove that you spent more time writing this than playing the game.
6. Once again, the copter goes exactly where zombies are to make the game hard and the movie good. Every 30 seconds, he will move away from the zombies and start shooting, you're supposed to make good use of that. This is definately as designed, the director want zombie action and gameplay turns around that. The game would be too easy otherwise and would go against the design and score system. The difficulty adapts to the greed for score of the player.
7. I totally agree only the highscore matters, it was just a bonus feature made for fun. Some people like stats. Sorry you didn't like the game theme. I could have been a standard zombi killing game.
Thanks for your feedback and taking the time to register an account to write this review. Basically from what you say I guess the whole game is bad since there seem to be no major way on transforming this game to deserve a better