*NOTICE* starts with a black screen, white bars should start to appear within a few seconds depending on your system. You may have a better load time downloading vs. quick play. *NOTICE*
A remake of my GM version. Its not quite as completed as the other one, but GLBasic has proved to be far more efficient in handling graphics then Game Maker. That and I've kept the code pretty clean to a point.
This is a basic fly through demo, consiting of a detailed 9000+ pixel wide, and pixel collision based map. I left out enemies because theres no real AI and they are set to collide with the map yet. You can press TAB to generate them if you're lonely.
Arrow keys = moving
Z = Shooting
TAB = create enemy
ESC = quit
GLBasic is a mutli-platformed language, so hopefully I'll compile an OSX and Linux binary soon as I can test them out.
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