Binary Fusion
By Martin - Added On 8/2/2012
There is no formal "help" screen at the moment.
Controls
Move - Left, Right, Up, Down
Shoot - Z, Space
Toggle Ship Color - X, C
Concept
Your ship can be one of two colors at any given time: black or white. The color of the bullets it shoots will match the color of the ship's current color.
The enemies encountered in the game can be one of two colors: black or white. If they are black, they will die only to a white bullet and vise versa. Certain (Dual-Coloured) enemies will be half black and half white at the same time; your ship must shoot this type of enemy with a bullet of each color to destroy it.
Enemies
Spinner - Shoots the player at random intervals.
Vista - Dual-Coloured. No special behavior.
Sploder - Explodes after an elapsed period of time, sending bullets in all directions.
What's new in Version 0.3.5?
Added score text for destroyed enemies.
Gave the Sploder enemy its own sprite.
The Spinner enemy now shoots at the player.
What to expect in a future (possibly the next) update?
More enemy types (Maybe)?
A TRUE endless gamemode (one in which the sequential waves progressively increase in difficulty).
Note: This game is a WIP (Work In Progresss). See news feed for more info.
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Game News
-
Overhauling the WHOLE game!
Posted On 11/16/2012 -
Spawn System Overhaul!
Posted On 8/19/2012 -
News About Upcoming Update
Posted On 8/11/2012 -
Update coming soon
Posted On 8/6/2012 -
Debugging Complete!
Posted On 8/3/2012


Keep up the good work! :)
Ikaruga also features the gameplay of switching colors in a similar way this game does.
http://en.wikipedia.org/wiki/Ikaruga
Just wanted to say so, I recognized that in it :).
http://flashpunk.net/2011/05/episode-11-making-things-explode-with-particles-and-emitters/
(12:22 in video)
If your still working on this, I recommend add different types of enemies.
Otherwise, good game!