Valthirian Arc

By Fandrey - Added On 3/6/2010



Flash Game

View Ad. Be Upset. Keep Us Running.

This ad supports the developer. Your game will begin in 7 seconds...



 
4.5
Current Rating
40 ratings
Rate This Game:

 

 

The time for relocation of Principals in the Valthirian Academies has finally arrived and you have been chosen as one of the new Principal!


Enroll new Students, Oversee their training, assign challenging Quests, give Exams, Grow your Academy, Graduate quality Students to rack up Fame and fulfill the greedy king's expectation!


Prove yourself to be worthy of the title Principal!


===

Controls

===


Left Click - Action

1/2/3/4 - Switch Character

Q/W/E - Change stance

SPACE - Principal Intervention (when the bar fills up)

SHIFT - Gather your Students

 

 

Show Less
Show More


User Comments

You must be logged in to post a comment.


zamphire1
Ive played this before its very fun!
posted 3 weeks ago / user rated game: 3

soundlust
Reminded me a little bit of elona shooter, which is a MAJOR compliment.
But also felt lacking in a lot of areas, needs more classes, more upgrades per student, more abilities, a longer list of quests at once (had to graduate my best 3, then had only 4-5star quests.)

It's an extremely strong base though.
posted 1 month ago / user rated game: 4

Hoope
Nice but there are lots of small things that were done in the "nobody will notice" spirit, which is a real shame. For example in the graphic department – the way the mountains are drawn on the title screen (looks like a sheet hung on a few poles) or the trees on the "Principal Form" screen, or the way Eve's hand is drawn etc. Lots of similar problems in the game and audio too.

It sounds nitpicking but it does add up a bit and frustrates even more then it really should because some parts are really well done so the holes really stand out.
posted 2 months ago / user rated game: 3

NeoScival
I'm jealous of your abilities
posted 2 months ago

Organ House
Great game, but awkward problems that really kinda ruin it for me :[

- The organize student window should exit when I'm done making a selection, instead of staying there and possibly covering up important stat information.
- Tutorials could be made clearer, especially what to do and when.
- Runes should be moved to a subsection of an options menu, since they're glorified achievements.
- I don't know know what makes a dragoon different from a magic lancer aside from the fact that the lancer seems to take MP damage before HP damage.
- Don't be lazy and just use the same two voices for the fighting, especially when I have a party full of guys and half of them have "girl voices".
- Don't make the map layouts random, the pathfinding is atrocious as it is.
- Zoom in, and make sure your sprite artist animates instead of making two or three poses per-character.
- Randomize the color schemes of the characters a bit if you can. Makes them seem more special and interesting.
- Re-arrange the central GUI to separate party characters from characters not in the party. And auto-sort by the number I give them.
- Does changing the active character in the party do anything?
- I heard shift groups the characters but at a loss. What's the loss?
- In the RTS mode zoom in more on the action and include a small mini-map.
- Make more map tilesets.
- Make quests that aren't waiting around for folks to get back, or attacking small animals.
- Why can't I send Derpton Jr. the low level dragoon on one of those fetch quests while the real party is on a monster stabbing run?
- It'd be cool if you could collect items or equipments or something.
- Having a well-balanced party isn't as effective as having two tanks and any two other classes. Either make balancing more lucrative, or increase the active party size to 5 or 6.
- Get better artists, and have a more consistent style. There are times when you use sprites and times when you use a more illustrative style.
- Make
posted 2 years ago / user rated game: 2

Sated
Good game, really like it. The only problem is that the combat is a bit facile; adding non-passive skills (and more of them) would probably help make the combat more varied and hence more fun.
posted 2 years ago / user rated game: 4

Devsk!
I don't even know how to start :l
posted 2 years ago

diddyking
I liked managing the students, but the rts side of the game was a bit boring, especially with only one type of enemy in each quest.
posted 2 years ago

Ryan Peters
Completely awesome. Though getting some of those achievement were almost impossible. . .
posted 2 years ago

Akanezuliani
I loved your game, everything on it is enjoyable, though i only have a question :
There is a specific way to get the advanced class you wish ? or it is just random?
I did see that if you level up the character 1 level it may wish to upgrade into another class, but there is a specific factor for each class?
posted 2 years ago / user rated game: 5

Game Info

Developer: Fandrey
Genre: RPG
Status: Complete
Visit Game's Web Site
6.80k
Views
6.40k
Plays

People Online