Valthirian Arc
By Fandrey - Added On 3/6/2010
The time for relocation of Principals in the Valthirian Academies has finally arrived and you have been chosen as one of the new Principal!
Enroll new Students, Oversee their training, assign challenging Quests, give Exams, Grow your Academy, Graduate quality Students to rack up Fame and fulfill the greedy king's expectation!
Prove yourself to be worthy of the title Principal!
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Controls
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Left Click - Action
1/2/3/4 - Switch Character
Q/W/E - Change stance
SPACE - Principal Intervention (when the bar fills up)
SHIFT - Gather your Students
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Game Info
| Developer: Fandrey |
| Genre: RPG |
| Status: Complete |
| Visit Game's Web Site |
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But also felt lacking in a lot of areas, needs more classes, more upgrades per student, more abilities, a longer list of quests at once (had to graduate my best 3, then had only 4-5star quests.)
It's an extremely strong base though.
It sounds nitpicking but it does add up a bit and frustrates even more then it really should because some parts are really well done so the holes really stand out.
- The organize student window should exit when I'm done making a selection, instead of staying there and possibly covering up important stat information.
- Tutorials could be made clearer, especially what to do and when.
- Runes should be moved to a subsection of an options menu, since they're glorified achievements.
- I don't know know what makes a dragoon different from a magic lancer aside from the fact that the lancer seems to take MP damage before HP damage.
- Don't be lazy and just use the same two voices for the fighting, especially when I have a party full of guys and half of them have "girl voices".
- Don't make the map layouts random, the pathfinding is atrocious as it is.
- Zoom in, and make sure your sprite artist animates instead of making two or three poses per-character.
- Randomize the color schemes of the characters a bit if you can. Makes them seem more special and interesting.
- Re-arrange the central GUI to separate party characters from characters not in the party. And auto-sort by the number I give them.
- Does changing the active character in the party do anything?
- I heard shift groups the characters but at a loss. What's the loss?
- In the RTS mode zoom in more on the action and include a small mini-map.
- Make more map tilesets.
- Make quests that aren't waiting around for folks to get back, or attacking small animals.
- Why can't I send Derpton Jr. the low level dragoon on one of those fetch quests while the real party is on a monster stabbing run?
- It'd be cool if you could collect items or equipments or something.
- Having a well-balanced party isn't as effective as having two tanks and any two other classes. Either make balancing more lucrative, or increase the active party size to 5 or 6.
- Get better artists, and have a more consistent style. There are times when you use sprites and times when you use a more illustrative style.
- Make
There is a specific way to get the advanced class you wish ? or it is just random?
I did see that if you level up the character 1 level it may wish to upgrade into another class, but there is a specific factor for each class?