This is a short game I made for the 2005 RPG Maker 2003 DBS contest at GamingWorld.
It's basically one long fight divided into 4 segments, with a total of 7 enemies to defeat.
Solstice was not made to be super playable, but more to showcase all kinds of possible DBS modifications. The games is chock full of scripts and unconventional skills. It is also very hard the first few plays, but once you discover the tactics needed to overcome your enemies it's very easy to beat. That was actually one of the main ideas behind the game.
The game's not without bugs, unfortunately. The first version was finished about a day before deadline, and so there wasn't much betatesting. Some bugs are also related to the engine itself - at times the DBS is very random, and some skills may or may not work based on which option the DBS fancies at the time.
They shouldn't be crippling, though, and you can finish the game without encountering any. It's simply that some more advanced skills may not do what they're supposed to, and instead opt to do nothing.
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