An old concept game I made in Game Maker a few years ago. It later was canned in favor of a 3d rpg maker called The Crawl. I doubt I'll revisit this project, but you can check it out if you're interested.
Minimum Game Requirments:
1.5+ GHz Processor
64(128 recommended)mb nvidia video card
'W' or Up Arrow = move forward
'S' or Down Arrow = move backward
'A' or Left Arrow = straff left
'D' or Right Arrow = straff right
Moving mouse changes your view and direction when stat windows are not in view.
Left button moves you forward
Right button moves you backwards
'P' = Player stat window (mostly complete)
'K' = Skill info window (incomplete)
'I' = Inventory window (mostly complete)
'L' = Log book window (incomplete)
'M' = World Map window (incomplete)
'N' = System window (disabled)
Left click in Inventory Equips/Unequips or uses items.
Left click on...:
'Attack' = Sets attack mode. Then select weak/medium/strong for desired attack(stronger the more damage done and more energy lost)
'Magic' = Sets magic mode, does nothing.
'Run Away' = Instant run (for now)
'Esc' = quits game
'F9' = take snapshot (bmp file)
'F12' = increase brightness screen
1) You'll notice that when you first start or first enter new maps there will be a short(depending on your system) delay. This is the height map loading and in most cases will only happen once. I still need to implement a better system but have been focusing on other aspects of the game...
2) Collisions are not perfect or even close to complete. The basics are there, walls are solid, shore lines are crudely blocked off, but certain furniture, lone trees, lamp posts, barrels and pottery are not.
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