/!\ QWERTY KEYBOARDS /!\: You can change to a WASD control setting by clicking the Input tab : http://i.imgur.com/7yAoKol.png (arrow keys work by default too)
Also, you can now like us on facebook (https://www.facebook.com/pages/Bewilder-House-official/255616847933869)
Bewilder House is a first-person puzzle game where you have to overcome a feeling of loss of bearings.
Trapped in strange mazes where the walls open and close when you're not looking, you'll have to use your mind and first person controls in unusual ways to escape a deceptive funhouse that plays with both your perception, and your life.
The game is available for download, and we'd love to hear what you think !
If you feel like sharing something you can either post a comment or contact us at email@example.com
Minoteam is : Marine Dunstetter, Alexis Sarremejane, Robin Vallery, Julien Gratz, Valentin Heutte
Posted By Chris Priestman 9/3/2014
Funhouses, or crazyhouses, are attempts to fool their inhabitant through the use of optical illusions, strange objects and other simple techniques that confuse humans. There are tunnels that distort balance and mirrors that suggest someone is behind you when they aren’t. In some ways, they’re the type of design we see in games, but are locations within the real space we inhabit, which makes them interesting on that level alone. So what does a game based in what is essentially a carnival funhouse do? Replicate the real thing or try to expand on it by making use of the liberties a virtual space grants?