Turbo The Hedgehog Origins Demo 1

By TurboX - Added On 7/2/2011



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10.2 MB -


 
4.3
Current Rating
4 ratings
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This is just a small demo of a fan game I have been working on for a few weeks now....there's alot more history to it but I am new here and rather make a fresh start in game making than dwell in the past. Anyway this is a Sonic fan game starring a recoloured character named....you guessed it Turbo XD. Anyway I hope you enjoy this 3 act demo, please for the love of god read the game information :) enjoy.


-TurboX

PS: The screenshots are from a more updated version of this game though the main differences are the fact the character you see is Sonic not Turbo and the level is at night instead of day but I don't think it should affect anything.

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User Comments

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CrazyRiverOtter
I wasn't expecting much going in to this, but it has some potential. I simply can't stand recolors, though. They take absolutely no skill or effort to make, and have no originality in the slightest. http://crazyriverotter.deviantart.com/art/Fandoms-353567541 is pretty much what I mean. The controls in this game are very good, and the physics are way better that Sonic 4, but the collisions are WAY TOO precise. Every Single blade of grass on the ground is enough to bump Not Sonic around, and the game is not at all smooth. The boost, homing attack, and level design take away from the experience, as well. Instead of learning how to use the intricate physics of the game to beat it, you just figure out where to boost. Most of the levels are just "boost to win" with a bit of platforming occasionally. Most of the levels are just filler where you hold forward and CTRL to win. The homing attack chains and lightspeed rings just give you less interaction with the game, and therefore bring the game down. Sonic games should be a mix of exploration, Platforming, and Speed. This game has linear levels with very few alternate paths, and most platforming is just a few rectangles and a homing attack chain. The game should punish you for using the boost, most of the time, and be built as a platformer, not as a speedrun. I'm not saying it shouldn't be fast, I'm just saying it should be more of a rollercoaster. Any speed you get should be a reward for completing harsh platforming and finding the best route in an open world, and that is where this game falls short. Other than that, it has great controls and core gameplay.
posted 3 months ago / user rated game: 3

 
TurboX
Thank you for the constructive feedback, It means a lot to me as it shows people actually pay attention to my work. I haven't worked on this game in a long time but reading your comment has made me think about returning to it and fixing a lot of the problems. I do agree about the whole recolours thing as well. I originally wanted use a fan character I had made years ago but sadly I have very little skill editing or making sprites, so just went for the lazy option XD though you will be happy to know that the most recent update has changed it back to Sonic.
I do agree with the level design, sadly I find it difficult to come up with anything intricate or complex, so that's probably something I should work on in the near future.
Hopefully In time if I ever do find the time to get back into game making I may try and go for something original rather that trying to realize some childhood fantasy of making my own fan game as the older I get the more silly it seems to me XD
Thanks again for your comment, I always take note of what has been said in the hopes of improving myself.
posted 3 months ago

-RacketGames-
5/5 stars from me.
posted 1 year ago / user rated game: 5

 
TurboX
why thank you :)
posted 1 year ago

Game Info

Developer: TurboX
Genre: Platformer
Status: In Development
Engine/Language: Game Maker
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Mild Cartoon Violence
Mild Fantasy Violence

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