Tincan

By BretHudson - Added On 9/24/2011



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4.3
Current Rating
15 ratings
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A port of the original Tincan game made with GameMaker in 2 1/2 hours. This remake took about double the time (plus lots of googling with the triangular BitmapData's).


This is not for the faint of heart. Navigate Tincan through a nearly impossible platforming adventure. Can you win? I don't believe you can. Prove me wrong and tell me the ending message in the comments.

© 2011 Bret Hudson. Music by PixlCrushr.

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14 Comments

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FruitBased
FruitBased 1 year ago
I dont like how you used artificial difficulty by making the game feel extremely slippery rather than normal and good non frustrating one by good challenging level design. Its not even that difficult, taking maybe a couple dozen of tries to complete, just extremely frustrating because the only viable strategy on beating it is remembering almost every key press.
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FruitBased
FruitBased 1 year ago
I forgot to mention two things I appreciated which are the fact that you reduced some of the frustrating related to semi cheap deaths by making the process of retrying extremely fast and easy, and the music, which I feel is kind of nice. Maybe could be a bit longer, but oh well.
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FruitBased
FruitBased 1 year ago
Oh crud, please excuse all the grammatical errors in my first comment, thats what I get by writing these while extremely sleepy. What I meant is "rather than non frustrating, 'good' difficulty, with the usage of challenging level design"
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jicking
jicking 1 year ago
im stuck
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Noklevername
Noklevername 1 year ago
Hard to all bloody hell, but still fun!
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powerpoint45
powerpoint45 2 years ago
this is my favorite game on this website
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BretHudson Game's Developer
BretHudson 2 years ago
Thank you so much! :) I'm making a sequel. ;)
-Bret Hudson
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Link3000
Link3000 2 years ago
This game lacks a balance between horizontal movement and vertical movement. Running feels way too loose given how quick the jumping sequence is and jumping feels too constrained given how long the running sequence is. I couldn't adjust to it for whatever reason and grew frustrated. The level design is a bit annoying, as some spikes seem much to close to borders of the screen and some jumping sections are inhibited by not knowing what is coming next. Checkpoints seemed to be placed in a manner that forced you to retry challenges (and often fail them due to the movement) because you failed one in the next room over. Overall, it feels that in making a "difficult game", you focused much more on the "difficult" part than the "game" part.
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BretHudson Game's Developer
BretHudson 2 years ago
Yes, I did make horizontal movement rather tricky to the point where it was more difficult to a game. Thank you for the feedback.
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maple101
maple101 2 years ago
i won : ending message is CONGRATS. YOU WON.
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Polan2
Polan2 1 year ago
Oh the spoilers :0
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powerpoint45
powerpoint45 2 years ago
nice game but i got stuck at a part, its hard
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theinforat
theinforat 2 years ago
Woohoo! One of my favorite developers!
0

Game Info

Developer: BretHudson
Genre: Platformer
Status: Complete
Visit Game's Web Site
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