Two years ago, the government initiated a secret operation codenamed "The Techno Project", and dispatched a team of scientists to a facility known as the Federal Antarctic Technological Base Underground That's Top Secret (or "FATBUTTS", for short). Their mission: To scientifically engineer a bionic "supersoldier" capable of protecting mankind from evil.
As a result of The Techno Project, two supersoldiers were created: a robot named Techno Alpha, and a cyborg named Techno Beta.
Unfortunately, the two "brothers" never saw eye-to-eye, and eventually went their seperate ways. Techno Alpha lived the secluded life of a loner, while Techno Beta went on to become a hero.
Since then, things have been peaceful. But a new villain has suddenly surfaced, and the two bionic supersoldiers will soon cross paths again on their individual missions to stop the evil professor Eugene Poolle from carrying out his plan of world domination, "The Gamma Project"...
Features in this demo:
--Perfect slope movement (characters don't "bounce" when moving down slopes)
--Certain settings can be changed, to allow the game to run faster on old computers
--Two playable characters, each with his own unique abilities and storyline
--Six large levels with branching routes
--Seven epic boss battles
--All-original graphics, music, and sounds
--Platform shooter gameplay
--Two basic attacks: the Buzzsaw Somersault and Shock Blasters
--Two special attacks: the Green Shockwave and Ultra Transformation
--Hovering and Double-jumping
--Save / Load system
--Game records the amount of points you gain in each level
--Tons of cutscenes explaining the game's storyline
--Cheat code menu
--"Turbo Zones" where your character runs at even higher velocity and must avoid enemies
--Special effects, like glowing laser beams
--Compatible with Xbox 360 USB controller
I started developing this game four years ago, as a spiritual sequel to my Sonic fangame, "Techno the Hedgehog." Although the characters and gameplay are obviously inspired by Sonic and Mega Man, this is not a fangame. It has no connections to the Sega or Capcom universe. I made all the graphics, voices sound effects, and music myself (with help from my brother on a few of the voices).
Sadly, over the years, this game has fallen by the wayside a few times. My last demo was released over two years ago. A few months back, I finally decided to resume work on the project, and by squeezing in a couple hours of design time before work each day, Demo 3 is ready at long last. Although I'm not sure if that's really an accomplishment or not, because at this point, only half of the full game is now complete. *facepalm*
I've put a lot of blood, sweat, and tears into this game, in an effort to make it as smooth, bug-free, and fun as possible. I hope you enjoy it!
Techno: The Gamma Project and all material therein (characters, graphics, animations, music, sound effects, voices, and any material not aforementioned) was created by, is property of, and Copyright © TechnoSuperguy. All rights reserved.
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