Grappl
By Buster - Added On 1/13/2010
Swing your way across 15 (very) challenging levels in this unique platformer.
Winner of Zack's Elasticity Contest: http://gamejolt.com/community/forums/topics/zack-s-elasticity-contest-new-deadline/209/
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2.37k
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937
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Mild Cartoon Violence


On the other hand, the game does suffer from a lack of variety, in both visual aspects and gameplay. The levels, although well designed, appeared visually static (the fact that it is based within a training complex is no excuse). In terms of audio, the sound effects fit well and never grew tiresome, but the lack of music was a little disappointing.
In conclusion: Grappl, as it stands, is an entertaining game sporting a creative and engaging approach to combat, but it suffers from monotony, and although I enjoyed myself playing it, I could not excuse my disappointments.
1) It should be indicated if hook can’t reach point under cursor without being affected by gravity. Better use custom mouse pointer and it’s color depending of situation.
2) Sometimes my character jumps be himself at the beginning of stage. Not a big deal, of course, but still confusing.
3) I doubt that someone would really use sword to cut something before own back – just try it by itself and you would understand what I’m talking ‘bout).
4) As I already mentioned, hook’s sparking aren’t really fits well here – there a lot more ways to give it energetic appearance? especially considering that there no sparking ray exists).
5) "Briefings" shoudn’t really occupy whole width of output area – just add some frame to it. Background other than plan black screen wouldn’t hurt as well.
P.S. And no, it isn't really unique at all. Proofs needed) ?
I didn't realise there are any.