Just another slice of my Game Making history. Elemence AuX, released October 21st 2007, and currently the last of the Elemences (despite several failed attempts to make a new one).
At the time, this was my best game. 28 levels, as well as four different types of gameplay, which can be played in three different difficulties. Also a Master mode, which is the first seven levels with lots of difficulty, Awesome mode, a set of five levels of their own for anyone that wants more difficulty but different levels, a three-level offline multiplayer race mode, and more.
There were some awful design choices put into it, but at least in my opinion the gameplay can still hold its own. This revolves around several different offshoots of gold, each with its own special power. One can lay blocks underneath it, for instance. Another can forcefield through acid blocks. There are others which I'll leave you all to discover yourself.
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