A 2D truck 'simulator', one can go forth and back... reasonably realistic physics, all modeled as 2D rigid podyes connected by springs, which excert also a frictional force in addition to pull force at both extremes: it grew out of a 2D rigidbody simulator, aimed at allowing to paly with a basketball modeled as a rigid polygon: it was part of the final monography to do at high-school. I tidyed up the C code and made it OpenSource. and there is a funny subversion called CTruck2D_Snow in which the ground is prssed down by truck's tyres so it's funny. The _Snow version is better as a game.
There is, additionally, a version which displays all ASCII-art!!That version is really nerdy, but it's also good because all the drawing of lines and filled triangles is written from zero in that versione and output uses a simple standard lib : Curses for Linux and TChar.h in the Windows version. THe original version was made with GLUT+OpenGL but it was a conveninece solution.
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