This was my entry for the Game Jolt Minimal Contest.
I was initially going to make some deep sci-fi adventure, but with the limited amount of time I decided to just tell the story of when I traded my eyes to Wizard in exchange for a kiss with Beautiful Maiden. The ending is of course changed to be more interesting.
I guess this game probably requires some explanation. You see, I'm a programmer. I don't do art or graphics. Just a straight up programmer. I wanted to make a game, but I couldn't be bothered with making any artwork for it. Also, because of the love for platformers in the indie world, I wanted to make a platformer. So, what does one in my situation do? Simple. He makes a Text-Based Platformer.
How Does it Work
There are absolutely no graphics in this game besides straight up white text. There is no styling done to the fonts besides different sizing. This is NOT a text adventure game. It's a platformer. There are points in the world that are designated by how far the player character is from them. There is no graphical view of the character. You must figure out his position by figuring he's in the middle of the view somewhere, and by the distance between various points in the world. You should be able to figure it out when you're in the game.
Left and Right to move
X to proceed to next dialogue screen in cutscenes
Be sure to move slowly if you want to catch all the dialogue and events