Canceled due to 3d conversion version.
How To Play
Using Left and Right to move...left and right.
Press Up for jump
Down+Left/Right to dodge backwards
C = Attack
X = Block
F5 = Quick Save
F6 = Quick Load (may have issues, please report)
Black Shadow is a project I started a year or so back, and like many, it was shelved due to personal life and other projects.
Mostly this project is a labor of love as it were, I like the Castlevania series and thus it is my main inspiration for this title. That and I enjoy making tile based maps. The goal was to follow the Castlevania/Metroid style of map creation, large worlds made of many connected rooms, revisiting and unlocking passages.
Music was done by J_B on GMC, I don't have any of his contact info so I may have to find a new musician for additional/revised/better music. He did allow me to use a good dozen or so of his personal creations, which may help fill the void if I ever complete this.
To make things easier, the character, enemies and NPCs are shadows, basicly an outlined silhouette, drawn semi-transparent in the game. This allowed for easy and fluid animation, which I favor over super detailed sprites for something like this.
As far as progress, this game has been asleep for awhile. I do want to revive it and submit it to a 4th total map recreation, rehualing of Boss AI(which is kind of lame ATM) and other nifty bits.
So available to play is this version, featuring the 3rd map revision which is actually shorter than the 2nd. So this version actually only has one completed stage, town in between and the beginings of a second stage.
One of these days I'll jump back on this project and finish it off, but until check out the demo and feel free to sling suggestions.
You must be logged in to post a comment.
|Engine/Language: Game Maker|
|Visit Game's Web Site|