Battle Jump
By Jerome Baudoux - Added On 3/2/2010
Battle Jump is a dexterity game in which you incarnate a character that can only move by making leaps.
You must bring your Jumper at the end of levels filled with traps. Your skills will be sorely tested, and your only goal will be to finish the level the faster you can. The Gameplay is the main element of the game and differs slightly from other games. In most games, when you press a direction, it makes instantly move your character in that direction. If you release that direction your character stops.
In Battle Jump directional keys are used to tilt your character, which will move according to this angle. Because releasing a key does not change the angle, the character will continue to the exact speed it was before you release the direction.
You will need to perfectly control your character in order to avoid falling into a hole or a trap.
The game contains several levels with a progressive difficulty. If you think the first levels are too easy for you, don't worry, the last levels will be much complex.
With its two-players mod in split screen, you can battle anyone in races where every mistake can be fatal.
The game is still in development so it is constantly evolving, and new features are added regularly. I encourage you to monitor the project.
/!\ -- IMPORTANT --
This version does NOT include the level editor or the possibility to send your scores, please download the game from the official web site (For free of course) to have this features.
/?\ -- SOON --
A new version is on his way with new blocks, new levels, and new features !
/?\ -- CONTROLS --
First Player :
WASD : Move your Jumper (ZQSD for azerty keyboards)
R : Restart Level
Second Player :
Arrow Keys : Move your Jumper
/?\ -- YOUR OPINION --
The game currently weighs 14.7 MB. Do you think this is too much for the quick play ?
I may be able to reduce a little the size... maybe around 10 MB.
Do you think this worth the trouble ?
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Game Info
| Developer: Jerome Baudoux |
| Genre: Platformer |
| Status: In Development |
| Engine/Language: C/C++ |
| Visit Game's Web Site |


The description here doesn't mentioned a lot of things that are on the website ...
Website that is clearly highlighted in the description.
Maybe you've just created a gamer profile to decrease the score of this game so your game could get a higher place in the rank ...
Secondly, I never ever said that I've done a totally original game all by myself ...
Monster Farm Jump is mentioned on Battle Jump website (and I quote: "Battle Jump is an arcade/platform/race game inspired by Monster Farm Jump."), but I bet you haven't read a word of the description here or on the game website anyway ...
I'm pretty sure you've created an account just for the occasion, so you probably won't read this message ... but who knows, maybe I'm wrong ?
Best regards,
3-3 is really not bad for a start. Judging by the people who send their scores, many people takes time to finish this difficulty ;)
For the keyboard mapping, you can choose your keys in the option menu.
I chose WASD for moving because the arrow keys are used for the second player, but you can change it if you like ;)
1) It’s possible to bring transparent menu if Esc is pressed while ‘Game Over’ message still fading in. Brief tip: split'em to different quads.
2) Cutting lives amount back to 3 after timeout isn’t too fair: on some stages time could run out just before player would ever notice it.
3) It’s just impossible to gain enough momentum on some respawning points (solitary quads f.e.)
4) Some mouse controls (at lest in main menu) would be really appreciated.
I already corrected the first problem that you mentioned on my local version, so this will be corrected in the next version.
I guess the point 2 is something that can be discussed. In my vision loosing by the time is the same as loosing all the lives you got, that's why the lives stock is initialize.
I could let all the lives that the player has collected, but this will allows to finish a level in two times :
- First : try to collect as lives as possible
- Second : finish the level.
I'll try to add the mouse support in a future version, and maybe the joypad support ;)
I always have trouble yet I always come back, and then eventually I beat it