A simple sidescrolling critical game that questions the importance of goals and authority in games. There is only one way to win the game: ‘don’t kill the cow’, but is winning the game worth it? How much do the simple phrases like ‘you win’ and ‘you lose’ mean to the player?
Oh, and I really like putting the player in awkward situations. Enjoy!
Ported to flash by Ben Sironko: http://bensironko.tumblr.com/
Won People’s Choice at GLS 9.0
“Don’t Kill The Cow is a very interesting social commentary on how we view games in the now.“
– Indie Game Magazine: http://www.indiegamemag.com/indie-intermission-dont-kill-the-cow/
Displayed at Miami University’s Digital Expo.
Displayed at the Ohio Game Developer Expo.
Accepted and displayed at 2012 Meaningful Play Conference.
Runner up for People’s Choice at 2012 Meaningful Play Conference.
Featured on Niveloculto
Accepted and displayed at GLS 9.0
Ddisplayed at ArtScape
Featured on Indie Games Plague: http://indieplague.blogspot.com/2014/04/dont-kill-cow-2013.html
|Developer: James Earl Cox III|
|Engine/Language: Game Maker|
|Visit Game's Web Site|
Mild Fantasy Violence