A simple sidescrolling critical game that questions the importance of goals and authority in games. There is only one way to win the game: ‘don’t kill the cow’, but is winning the game worth it? How much do the simple phrases like ‘you win’ and ‘you lose’ mean to the player?
Oh, and I really like putting the player in awkward situations. Enjoy!
Ported to flash by Ben Sironko: http://bensironko.tumblr.com/
|Developer: James Earl Cox III|
|Engine/Language: Game Maker|
|Visit Game's Web Site|
Mild Fantasy Violence