It is very old, at this point. I would recommend just working at your own pace until you can read through libraries and then instead of using this, try writing your own. Developing this engine however long ago was one of the reasons I know what I do now regarding 3D game programming.
C/C++? heh... Yeah... I also am working hard on better terrain, with automatic re-triangulation also in order to aviod unsing openGL even for texturing (I wanna it run on all systems, all as X_CTruck3D_Simplex (but which looks poor) ).
I just *must* imagine there was a truck to dirive on you scenary... professional deformation #:<)). GRATS, MAN !
At this stage in the engine's development, no, though I believe there's some left-over code in there that was a prototype saving function. With GM 8.1's graphics capabilities, however, this engine is outdated.
this is pretty nice. good job.
i right clicked and got an error. not sure what's causing it. it's the view index. that shouldn't be changing.
___________________________________________
ERROR in
action number 1
of Step Event
for object control_obj:
In script screen3D:
Error in code at line 32:
screenx = 2*argument0/view_wview[argument5]-1;
^
at position 35: Negative array index
posted 2 years ago/ user rated game: 4
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I just *must* imagine there was a truck to dirive on you scenary... professional deformation #:<)). GRATS, MAN !
This is Game Maker, not C++. :)
That made me happy.
i right clicked and got an error. not sure what's causing it. it's the view index. that shouldn't be changing.
___________________________________________
ERROR in
action number 1
of Step Event
for object control_obj:
In script screen3D:
Error in code at line 32:
screenx = 2*argument0/view_wview[argument5]-1;
^
at position 35: Negative array index