An Update for Gobbler
By Ree on 9/10/2012
After crossing gamejolt contest finish-line we felt the game was rather lacking. We had a prototype running far too late in the development cycle and therefore felt the game ran short of what it potentially could be. Even though neither of us had much time to spend because of long hours at work, we decided to try to add some more mechanics to Gobbler, hopefully making the game more enjoyable past the initial couple of minutes of running around.
What we came up with is still rather rough, but it does feel a bit more compact and quite frankly more like a game.
I hope everyone gives the game another try, feedback is always very much welcome!
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