Tincan 2

By BretHudson - Added On 11/10/2012



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4
Current Rating
6 ratings
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The sequel to the infuriating Tincan platformer. In this game, travel around the world through seven stages, each one getting more difficult than the last. Can you get to the orange goal at the end of the seventh stage? I don't think you have the patience.

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12 Comments

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powerpoint45
powerpoint45 1 year ago
dude never knew you made a #2! Hells yes!
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BretHudson Game's Developer
BretHudson 1 year ago
Yeah I did! Glad to see you found it! :)
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Visor
Visor 1 year ago
The physics seem way over the top to me. It's like you're slipping on ice everywhere you go, which often leads to extremely annoying deaths, especially due to the fact that the masks of the hazards seem to be larger than the sprites themselves. Generally I'd advise that hazards have smaller masks than their sprites.

That being said, it's an O.K. game, but I feel as if it's only hard because the physics are absurdly hard to gauge and not because of intelligent design (that being intuitive levels, for example). None of the player's physics seems to react the way one would expect and coupling that with having the player need to use pixel-perfect judgement (as Yellow said), makes the game seem more masochistic than fun, and believe me, there have been games that are both fun and masochistic (Jumper, for example) but even they reacted the way you would generally expect.
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Swofl
Swofl 1 year ago
Traumatising stuff, Bret. Very much in the spirit of the first one.
I'm up to Stage 4 so far. I like the visual style, but I agree with Yellow in that the "Press C to restart level" wears on you after a while.
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BretHudson Game's Developer
BretHudson 1 year ago
Thanks Swofl! Glad it traumatized you. :P

And I replied to Yellow about the C/DOWN thing, too lazy to copy/paste on mobile device.
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Honno
Honno 1 year ago
Just one thing- this needs the GJAPI.
Oh yeah, did I forget to mention how much of a pain in my virtual ass this has been?
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BretHudson Game's Developer
BretHudson 1 year ago
I'm definitely looking into trying out the GJAPI. Thanks for commenting, I would have forgotten to try it out.
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YellowAfterlife
YellowAfterlife 1 year ago
This is simply ridiculously frustrating. It's not just that it's hard. You are giving player medium-friction movement while requiring maximum precision (if there are spikes placed in manner /\_/\, player would have next to zero chance to land inbetween). After killing player 40 times to finish level 3, and seeing that it requires earlier mentioned thing with pixel-precise landing, I've quit. There's no value in this for me.

"Press C to restart level" upon player death also contributes to frustration here - process should be fairly smooth and infinite.
I assume that this was not sponsored due to fact that it's far not casual player that will be able to complete even first two levels.
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BretHudson Game's Developer
BretHudson 1 year ago
Thanks for the lengthy feedback, Yellow. I would love to take out the C/DOWN to continue, but then your character, if you're still holding a button, continues moving and sometimes results in death.
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Swofl
Swofl 1 year ago
How about a short pause that requires no input from the player?
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Comico
Comico 1 year ago
This game was hard as my nuts and I have unnaturally hard nuts. It was pretty good. I got to the checkpoint in the 4th level then ragequitted
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BretHudson Game's Developer
BretHudson 1 year ago
Heh, you got pretty far! Glad you enjoyed it. :)
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Game Info

Developer: BretHudson
Genre: Arcade
Status: Complete
Visit Game's Web Site
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