Ne Touchez Pas IV

By NAL - Added On 3/11/2010



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8.6 MB -


 
4.4
Current Rating
27 ratings
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Ne Touchez Pas IV, my entry into YoYo Games Competition 05 (no, I'm not particularly in it to win it, I just like entering this stuff ) is a game which builds off NTP3 in the pursuit of improvement.

All of the levels are the same, probably not a massively popular decision, but I'm trying to bring in improvements in other areas to make up for that.

For those unfamiliar with NTP, it is a game which compiles many variants of don't-touch-the-walls games (including two from my past - Rockit and NAL's Jet Pod).

There are 50 levels, playable with six separate characters:
Bird will be familiar to anyone that's played Messhof's Flywrench or any of the previous NTP games. New to NTP4, Bird has an autoflap button as well as a manual flap. Left/Right make the bird strafe, Z is for manual flap and Up for autoflap. Down can be used for the level start if you want to start with a freefall, not an upwards movement.
Jetpod is the only character unaltered from NTP3. It's basically a slower, easier version of the bird with smooth upward thrusting and strafing.
Missile is a redesigned version of NTP3's "Rockit". Since mouse controls are disallowed from Competition 05 entries I had to alter the controls. The D-pad now makes the missile hurtle in whichever direction is pressed. It's at one set speed and is unaffected by gravity.
Spaceman has been changed from NTP3 significantly. He's still unaffected by gravity and friction, but now the entire screen rotates as he does and you have to keep control of him and track of the level as it turns before you. Pretty good at inducing dizziness.
Vehicle, first of two new characters, is a small, speedy car in which you use up to accelerate, down to decelerate/reverse and left/right to turn. This is a fairly easy one to do since you can be patient with it and it's nippy and agile enough to get through the tightest of gaps.
Square is named to reflect its simplicity. Direction keys simply move it in whichever direction is pressed. It stops instantly when you let go. It's fairly slow (though holding Z will double its speed), but small enough to get through super-tight gaps. Designed to be similar to World's Hardest Game, though is much easier.

The menu system has been redesigned also. It's incomplete (if you play the build you can only access The Grid and Quit Game on the main menu) but getting there. What exists is pretty much fully functional. Controls for the menus are given so I needn't go in-depth into them.

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User Comments

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Comico
Anyone who has gotten past the last level on spaceman mode, please raise your hand.

*No one raises there hand*
posted 2 years ago

7grant2
This game could have been a four or five in my opinion, but the ways you play the game are not well balanced. Although you did a great job with having a reply value, the game is simply just too difficult at times (and other times too easy). The square is not even slightly interesting while the spaceman becomes near impossible. In my opinion each "transportation" needs its on individual levels and not have them all share the same thing. As for the other aspects the music was enjoyable and was entertaining, perhaps a bit more than the game at times. So knowing that some things are near impossible, others are just too easy, I give it a three. There is potential in what you have done, you just did not execute it right in my opinion. Next time I'd suggest adding each transportation's seperate levels designed for that specific transportation.
posted 3 years ago / user rated game: 3

Crane-ium
I love challenging games, yet I'm not much of a fan for frustrating games such as this. I define this as frustrating because games where I repeatedly play a level over and over simply for an unsatisfactory victory is frustrating. It's made well, but it's not my type of game. Plus I don't think the 2.5d was done very well, essentially due to the uncertain collisions with the wall.
posted 3 years ago / user rated game: 2

SumYungGai
Playing with the missile is like the most intense game of snake ever created O_o
posted 3 years ago / user rated game: 5

3
I didn't like it very much, too hard for my taste. But ehh, it's still an amazing game. Great job, and congrats on the Feature. Good Luck in YYG05.
posted 3 years ago / user rated game: 4

makerManCan102
Love the game, NAL. Although I really didn't really notice that the walls are 2.5D until I used other characters besides the bird. Perhaps you might want to change something so that it is more noticable as a bird?

As the bird, the view shifts very little, so you don't notice it as much as with the spaceman, in which the view constantly is changing.
posted 3 years ago / user rated game: 5

GCshepard
Awesome game. The new music is really good, but the rockets new scheme seemed a little harder from last one (not like you could do anything about it). The square seemed way too easy, if it was faster (even with turbo on), then It would be a lot more enjoyable
posted 3 years ago / user rated game: 5

YellowAfterlife
Ah NAL, add some antialias or at least a option for it. It would improve the visuals a lot. I'll be tracking.
With some more polishing, it could win.
posted 3 years ago / user rated game: 4

madmaker123
Oh, cool!
posted 3 years ago

madmaker123
Mild language?
posted 3 years ago

 
NAL
Oh, at one point Level 50 was called "NAL's A T**t" (uncensored). I've since altered that though so I can remove that from the maturity rating. Thanks

Not in reply to madmaker123: Thanks for the feature, GJ :)
posted 3 years ago

Game Info

Developer: NAL
Genre: Arcade
Status: Complete
Engine/Language: Game Maker
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