Hmmm. There was no indication of what the controls were (until you interact with the first sign), but that required you to use a control you weren't told about. The sprites looked a lot like programmer art and colors used made it hard to gauge the depth of the objects. An example of this is that the Brown walls looked like a flat path, but they were actually a wall.
Another thing, you aren't able to quit the game unless you go to the exit stairs. This is a bad design choice -- the game should be able to quit the game whenever they like.
The game concept was pretty cool though. Please don't take this review too seriously =)
I'm not taking it very seriously. It was made in 48 hours, was my first time creating a game in that span of time, and was made when I wasn't very experienced at all. The fact that it was even rated 5 was ridiculous.
posted 6 months ago
Game Jolt shares ad revenue with the developers that make the games.
Another thing, you aren't able to quit the game unless you go to the exit stairs. This is a bad design choice -- the game should be able to quit the game whenever they like.
The game concept was pretty cool though. Please don't take this review too seriously =)