Gray

Gray

By Fitz - Added On 2/5/2013


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57.2 MB -


Get the Soundtrack

5.4 MB - 3 Song(s)


4.4
Current Rating
22 ratings
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Meet Gray - an unbearably cute and insanely smart alien. Follow his unfortunate excursion to Planet Earth. Help him conquer Earth. "Gray" is a retro adventure game -- a classic point&clicker with 320x240 graphics in 4C (four colors!), with mesmerizing original soundtrack, lots of crazy dialogues, informative monologues, ridiculous riddles, snide humor, useless trivia, occasional vandalism and good ol' pixel hunting.

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47 Comments

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gfa
gfa 11 months ago
really liked the lucasarts (monkey island, indiana jones, star wars), lord of rings and other references! the 4c made it look really vintage stuff, amazing! great great game
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Fitz Game's Developer
Fitz 11 months ago
Thanks :) All of those references are things I grew up on and I wanted to pay a little homage to them. My all-time favorite is Day of the Tentacle -- whose intro is still, after 20 years, the most epic thing I've seen in games :) I even wanted a remake of Grieg's "Morning Mood" in the sunrise part of Gray's intro -- but we went with a different theme, in the end: something similar to Gustav Holt's "Mars" -- which was also ripped off by John Williams in "Imperial March". So, one way or another, everything goes back to Lucas Games :D Aaaanyway, thanks for playing! You might also like my other game, Monty the Komodo Dragon -- it's way shorter, and completely different art-wise, but hopefully fun, too :)
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gfa
gfa 11 months ago
ow yeah i did play it before gray, but didn't know it was yours. awesome scenario and gave me too much inspiration for idk, life! haha really liked too :-)
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Fitz Game's Developer
Fitz 11 months ago
Oh, cool! Glad you liked it :) Btw, did you just stumble upon both while randomly browsing GameJolt or through some review/mention/word-of-mouth? Been wondering, as I got some unexpected traffic these past few days, with ratings and comments. Always a nice thing - especially since I don't really try/know how to make myself seen :] Well, other than making games! I should probably make more and more often to gather any sort of a regular audience.
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gfa
gfa 11 months ago
so, i was just looking for adventure games pages and pages and checking stuff i may like hahha i fact i was really accurate
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connormynors7
connormynors7 1 year ago
this have a sad ending?
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Fitz Game's Developer
Fitz 1 year ago
Wow, you do love sad endings! And truthfully, I like making life hard for my characters. Whether in horror stories or comedy romance, I always go for some sort of sadness. And Gray's no different. It's a silly game, but I put him through many, many trials and tribulations -- and there's no princess at the end.
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Armitage
Armitage 1 year ago
You've done an amazing job with your chosen colour palette. I would however say this game is too "wordy" despite that being the point. I don't know:- maybe I've grown too old for old-school adventure games!
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Fitz Game's Developer
Fitz 1 year ago
Yeah, I get that a lot -- and I do understand why :) Can't blame anyone for being overwhelmed with the amount of text at times. I will try to keep my future games more concise and straight-to-the-point. But with this character it felt natural: all the encyclopedic explanations, going off on tangents, etc. It was a way of keeping myself entertained while writing all this stuff -- and trust me, it was a LOT of writing :P Aaanyway, glad you liked it! Thanks for playing and commenting!
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Armitage
Armitage 1 year ago
>a LOT of writing
I bet!
None the less it's not a mark against your game; a lot of my favorite old adventure games (BASS and Maniac Mansion) were very much on the wordy side.

I look forward to more adventure games from you!
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Fitz Game's Developer
Fitz 1 year ago
The whole dialogue list was about 100 print pages long. And then I had to translate it into my native language. So call that a leasson learned ;) My next big project will definitely be less wordy -- or at least verbose in a completely different way. I already have some rough ideas that need to be put together into a proper story, and even some character sketches -- but seeing as Gray took me 2 years and 3 months to complete, it might take a while :) BUT I will try to release something smaller every once in a while, most likely some short games starring Gray.
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mat_douken
mat_douken 1 year ago
how do i run it?
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Fitz Game's Developer
Fitz 1 year ago
Download the game, unzip it, and then in the game's folder run the file called Gray.exe (the one with the alien icon). Also, in case of trouble, check out ReadMe, everything's explained there :)
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LVhamed
LVhamed 1 year ago
Good job on Gray! I really really like it, however the only con, which I'm sure is mentioned somewhere below, is that some hints throughout the game or guidance would be great. At first I wasn't really sure what to do, the "walk, grab, talk, and inventory" buttons weren't labeled (even though they are animated you can figure them out but still, pretend I'm dumb). Other than that, I thought it was spectacular :)
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Fitz Game's Developer
Fitz 1 year ago
Yeah, i get what you mean. Some of the icons are too obscure, indeed (especially the lower right ones). My reasoning was: if you don't know what it does try it -- but perhaps there was a more elegant way to go about it. Will definitely consider it in my future projects -- and maybe update Gray's GUI accordingly in some update, too?
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Twilight Sirius
Twilight Sirius 1 year ago
One Word this game is a total uniquenesses lol.. Anyway I love it even it's a 4-bit colored game but I'm pretty stuck on the level about the ciggarete I already get the ciggarete and give to that farmer but he just throw it off.. How can I get pass to it? Anyway I would love if you will create/make a walkthrough of this game and put it on this game's downloads.
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Fitz Game's Developer
Fitz 1 year ago
Yeah, it's a tricky one -- mostly because I had this crazy idea that isn't easy to figure out. One hint: you can talk to everything, not just people :) So there's something else you can -- and need to -- have a chat with.
As far as a walkthrough is concerned, a very friendly reviewer at jayisgames did that for me :D Here it is: http://jayisgames.com/archives/2013/02/gray_fitz.php#walkthrough -- just click on Show Spoiler to reveal different sections of the walkthrough. So that'll get you started. But I think it's more fun to try everything on everything :)
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Twilight Sirius
Twilight Sirius 1 year ago
Yeah I just talked the Sun.. And He just moved.. that's all jeez.. What's Next? *reads the walkthrough* And actually I'm putting this game on my youtube: go check it out -> http://www.youtube.com/playlist?list=PL_4Bw5PWvd78z2gIIh3ujhWNg7wcjpADz
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Fitz Game's Developer
Fitz 1 year ago
Wow, a video review -- fun fun fun :) It's interesting for me to see/hear someone playing and commenting as they go along, One thing I noticed, though, is the music is out of sync with the events (basically, it goes much faster than the action, and it goes silent around the time Gray takes off from the Moon). Did you modify the game speed? If so, reset it to default for best experience. Hope it's not a cpu speed issue.
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Twilight Sirius
Twilight Sirius 1 year ago
Well.. I didn't move the game speed or so.. I think it's because of the Fraps and the encoding thingy well I think I'll try to default it. But anyway thanks for creating this game I think this is the best retro game I've ever played, 1 question though will you make a sequel?
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Fitz Game's Developer
Fitz 1 year ago
Try playing the game without any additional video capturing software and see if it's any different. I watched the whole video and I see that in the intro the action is much slower than the music, and then in the meadow (with the beehive), it's actually much faster. STILL, it's awesome that you took the time to play and record it, much appreciated :) And yes, I'm planning on another game with Gray in it -- but it's going to be different than this one, with different game mechanics. And probably much, much crazier :D
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Twilight Sirius
Twilight Sirius 1 year ago
Nothing Different at all I think it's because the speed because if you default it the speed is like it's in 30%. So nothing, What if I'll move the speed a little fast? Anyway it's great! Another Gray game! I'll look forward to it anyway, 1 question What Game Engine are you using to create Gray, how about the sequel's game engine? Will it be the same?
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Fitz Game's Developer
Fitz 1 year ago
I'm not sure what the problem is, but my friend who did the music for Gray also sent me a song that he wrote for the intro (which he captured with some video software), and the audio didn't match the actual game either, it was slower. So I'm not sure where the problem is. Have you tried playing the game without the video-capture -- and on Default settings?
As for the game engine, I'm using Adventure Game Studio ( http://www.adventuregamestudio.co.uk/ ) -- and yeah, I'll be using it for the sequel, too. I have great plans for Unity engine, in some distant future, but for now AGS works for me, I know it a little and I know what kind of things I can do with it and how :)
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StuStutheBloo
StuStutheBloo 1 year ago
Super fun! The animation is amazing, the humour's sharp and I love all the fun facts! It's fun using every item on everything since everything provides dialogue. I laughed out loud a lot playing this. I'm stuck near the end though, trying to find a pillow... also, at the campsite, if you move a tiny amount at a time, you can reach the other end of the map without being knocked back. This definitely deserved the feature!
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Fitz Game's Developer
Fitz 1 year ago
Let me help you out. Small hints, so you can stop reading when you think you've figured it out.

1. The pillow will be something of a similar nature as the sun.

2. You'll find it in a different location. You should notice it, because it appears only after you've talked to the Sun.

3. You'll also need something that you'll find by the lake.

These are just basic hints to get you started, and some trouble people generally had with it, it's actually quite a long quest, and I don't want to spoil the rest for you (though if you happen to have more questions, feel free to ask). And you're totally right about the glitch! Had to check the code if that's possible -- and yeah, my bad :) Oh well, let's say it's an easter egg :P
Individual responses to everything are my pride in this game :) You can use, touch, look at and talk to everything, and a lot of times you'll get different responses depending on the situation's changed. It was a hellish amount of work to write, then script, and THEN also translate. So I'll definitely think twice before doing that in any future project -- but it was fun nonetheless :) Glad people are enjoying it!
And congrats on your feature, too! I'll have to play it, I'm a total sucker for those logic/arcade games. Have you played Ambidextrous?
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StuStutheBloo
StuStutheBloo 1 year ago
Beat it! I knew what to use as the pillow, but my pixel hunting skills aren't up to scratch :P I haven't played Ambidextrous- I'll have to check it out!
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CrazyRiverOtter
CrazyRiverOtter 1 year ago
This game is really impressive. I especially love the intro sequence. It was so cinematic.
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Fitz Game's Developer
Fitz 1 year ago
Yeah, cinematic was what I was going for -- but it's the music (that my buddy made) that made it feel complete. We listened to a lot of Holst's "Mars, the Bringer of War" for the sequence of appraching Earth.
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Tnerb
Tnerb 1 year ago
Good game, that intro sequence was really well done.
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Fitz Game's Developer
Fitz 1 year ago
Thanks :) That intro was definitely fun to make!
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13irth
13irth 1 year ago
(: I haven't gotten far.. but I plan on playing it more.. ;o I love how you can talk to everything. "Hi Sun!"
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Fitz Game's Developer
Fitz 1 year ago
Ah, ok then, lucky I didn't mention any big spoilers :) Have fun!
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Game Info

Developer: Fitz
Genre: Adventure
Status: Complete
Engine/Language: Adventure Game Studio
Visit Game's Web Site

6.60k
Views
1.82k
Plays

Mild Cartoon Violence
Alcohol Reference
Tobacco Reference
Mild Language
Comical Shenanigans

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