You are Jean, and you are helping your wife in her biggest
exposition in the inaugural trip on Aegis Industries' new
Zeppelin. But soon everything turns into a nightmare and
everyone loses their minds. Help Jean in a quest to exit the
airship with his wife, and his mind intact.
Displaced is an effort to create a game experience by using
non linearity concepts inside a game. We are using
non-linear narrative concepts, as opposed of non-linear
gameplay concepts. Our concept is based from hyper-comic
projects by many experimental comic artists like Daniel
Merlin Goodbrey's Tarquin engine projects, and from
non-linear projects like the novel "Hopscotch" by Julio
The intention is to apply these types of non-linear
propositions in a videogame format in the best way possible.
We consider this game an experiment, and like any
experiment, it may fail. However we feel confident enough
to show this game and to verify if we achieved our goal
of making different interpretations from different people,
of the same game.