Dear Haley
By Mpulse - Added On 8/19/2012
Our Game, 'Dear Haley', created for GameJolt Contest #8, which lasted for 1 week.
Me (Christian Bradley) & and partner(DeShawn Bellfield) have slaved over this game for the past week, so we do hope you like it!
Be sure to right click and go into full-screen mode for the optimal experience! (Also wear headphones, and turn your game up really loud! And play in the dark! :3 )
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Aside from that, finding skill sticks and fear posters is supposed to be a challenge, although as luck would have it, most people find at least one of them while they're wandering around in a stage. I mean, the first stage literally has a path to 'both' of them. I made it that way so people could find them easily, and understand that there would be collectibles to find throughout the game.
In reference to the 'going past the same place', it's a labyrinth. That's kind of what's supposed to happen. xD There are skills you find that can help you navigate, like the Cookie skill, which pretty much places a beacon in the sky where you throw it.
All in all, there is a lot that could have been better had we more time for the contest. Thanks for the feedback!
The GUI does need some work as buttons shine feels more like I'm using a Mac than I'm playing a scary game. And, while Mac's and Horror games bring out the same feeling for me, I don't really think that's what most people experience.
Interestingly the skybox used in the intro/menu is not seen in the levels.
If the levels had more detail to them and it was more than just a labyrinth I could see this being a great game.
And I'm sorry, please don't have any nightmares or anything! Lol.