This project was cancled for various reason, however I've decided to release the entire project and its brief reworking for anyone willing to play with it, expand it or whatever you like.
The original version contains two huge nearly complete stages, several monsters with a few with subtypes. Notes, documents and even spreadsheets are provided in the complete download.
Black Shadow is an action adventure game, using EDuke32, or the Build Engine by Ken Silverman. It features 3D sprite objects, like enemies, items and scenery decor. Many decorative items are destroyable, like grass, trees, chairs, tables, pots, barrels and such.
Featuring scripts providing special features to EDuke32 like teleporting doors, death falls, and cool effects like the dirt explosion created by cannons, sprinkling water falls, a hud system, gold collection, and experience and leveling up. Also added is the ability to dash, and use a shild to block enemy attacks. Advance code provided by DeeperThought.
Although incomplete it offers a fun play through, and plenty of resources and tools to expand it further if you want.
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