Mean Two-fisted Biomech

By Shank MacShiv - Added On 9/9/2011

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20.7 MB -

Current Rating
11 ratings
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You are Spartan, an unfinished biomech soldier with a chip on his shoulder. You are also Id, the mysterious black op controlling him remotely. Drive Spartan through six episodes of absolute mayhem and hilarious brutality as you wage a private war against the demented Pendragon Labs Corporation. Find the Data Disk, upload it to the Mainframe, and move on to the next mission!

#tds #shooter #stealth #cyborg

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Godzylaaa98 4 months ago
nice game !!!
kinda like hotline miami which i rly like so 5/5 for u and keep on good work :D
MahhaonHorror 10 months ago
Hello, Mike MacDee! After a long time I removed from YoYoGames to Gamejolt. Now I can follow your game! This game is groundworked for my soul. I really love it!
Not like, but love your game! Very interesting and long gameplay combined with minimalistic undestandable graphics. Good balance for me! Anyway, 5/5.

P.S. - Sorry for my English
Shank MacShiv Game's Developer
Shank MacShiv 10 months ago
Thanks man! Nice to know there are still people who play this old dinosaur.
Wolfswood 1 year ago
Prepare for a lengthy comment :$
So, I got past first episode and stopped playing because the game didnt really stick with me... I really want to like it but there are some really cheap deaths here and the mines are usually useless...the enemies are predictable and easy to kill and just spawning more enemies after a key has been collected or a generator destroyed isnt really amping the difficulty as it should be...and in the prologue of the first chapter you must have 2 tabasco bombs to destroy the mines to get to the data chip thingy which is kinda bad since ive killed everyone and i was stuck. The good thing is there is this hotline miami-ish vibe to this game of rage inducing gameplay that rewards risky play and such but it just isnt cutting it for me. Id really wish there was a way to clear mines...
Shank MacShiv Game's Developer
Shank MacShiv 1 year ago
You didn't experiment enough with the mines, baby. Try using the stiletto knives -- they land on the ground after they're thrown (practice first, though)! Also the mines are more useful than you think: drop them in large patrolled corridors, or wherever reinforcements are likely to walk into them later (E2 is full of both situations). But it IS my earliest "big" project and it's not nearly as polished as the rest. Thanks for actually taking the time to comment!
Shank MacShiv Game's Developer
Shank MacShiv 1 year ago
Oh yeah, in later episodes you fight other biomechs. Then the landmines become invaluable, because they're a pain in the ass to kill and eat a lot of precious ammo.
Wolfswood 1 year ago
ive tried the stilleto knife but didnt know it had to land on the mine, ill definitelly give it another shot now ^^
Shank MacShiv Game's Developer
Shank MacShiv 1 year ago
I shoulda animated them when they were airborne, but I guess I never got around to it or something.
Visor 2 years ago
Sorry, forget to mention the sprites, lol:

The character sprites were simple and undetailed, but still nice enough to look it without it ever becoming painful. The level-tileset was lacking
in some areas. The water, for example, looked lifeless and could have just as easily have been blue carpet. Overall, the graphics aren't particulary
great and full of life but they are still bearable and most likely won't subtract much from the experience.
Visor 2 years ago
Mean Two-Fisted Biomech is an engaging Doom-esque shooter which any old school fps player would appreciate. The level design
is designed with back-tracking in mind and worked extremely well. The Levels were laden by opportunities for the player to exploit, such as leaving
mines in front of doors that will later be opened for the enemies to walk through. Interestingly, reinforcements appear when the
player has progressed through the level -- this feature made the back-tracking more interesting and allowed room for the player to try different ways
to play through the level. The fact that you could set-up mine traps for enemies was also a nice touch.

However, the game has some major flaws which prevent it from delivering a truly enjoyable and 'fair' experience.
Firstly, the AI has some inexcusable issues. I found it incredibly easy to shot an enemy and simply back out of his
radius, rinse and repeat, for easy kills with no risk at all to myself. Secondly the collision system had an issue
where when I ran into a mainframe object and bounced off of it I was helplessly stuck and was forced to restart. (this happened
to me after my 4th attempt at a diffucult level, I was near the end when this occured). The collisions between the Stalito Knife
and the mines appeared to be rather glitchy aswell. In 2/4 attemps, the knife would fly through the mine instead of exploding it
as it normally would.

In conclusion Mean Two-Fisted Biomech is an enjoyable fast-paced action game that is unfortunately hampered down by bad AI and glitchy mechanics. I would reccomend this game at anyone who loves a fast-paced
Doom-inspired bullet hell as long as they can be patient with the unignorable flaws in the game.


- Excellent Level Design
- Engaging Game Play


- Clueless AI
- Glitchy Mechanics
Shank MacShiv Game's Developer
Shank MacShiv 2 years ago
Thanks for the balanced review! The AI is indeed dumber than most of the enemies I've programmed, but I doubt I'll fix it since I'm so tired of updating this game.
A note on the Stiletto Knife: it only flies a certain distance before landing. If it lands on a mine, it sets it off; otherwise it flies harmlessly over it. In hindsight, a "klink" sound and a few animation frames would have made this more obvious.

Game Info

Developer: Shank MacShiv
Genre: Action
Status: Complete
Engine/Language: Game Maker
Visit Game's Web Site


Cartoon Violence
Fantasy Violence
Realistic Bloodshed

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