Space Garden Punchonaut
News Archive
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v1.00a released
Fixed some more bugs, and this is possibly the last release of SGP for Windows (1.00a for OSX is still to come). - New row of bricks appearing on levelups won't kill you like it did on odd occasions. ...
Posted On: 3/3/2010
Views: 30
Comments: 0 -
v0.99a released
- Collision bug which allowed player and coins to fall between columns of tiles is fixed. - Death by falling vegetables is removed by popular demand. You can still be squashed by a landing vegetable...
Posted On: 2/2/2010
Views: 30
Comments: 0 -
v0.98a and counting (Windows and Mac)
- destroyed vegetables now fade out so that you can have a better idea of what and where have you matched. - an important bug related to the Freeze powerup and the new punch animation has been fixed.
Posted On: 1/22/2010
Views: 44
Comments: 0 -
v0.97a released for Windows
Implemented two ideas suggested by Aubrey Hesselgren (AKA Bezzy): - wall jump! - vegetables animate into their new position after a punch, to make it a bit more intuitive Those who vote for Assemblee ...
Posted On: 1/17/2010
Views: 37
Comments: 0 -
SGP for OS X
I've released the Mac OS X version of Space Garden Punchonaut today.
Posted On: 1/13/2010
Views: 58
Comments: 0 -
v0.96a released
- framework texture management model and all resources relying on textures have been revamped - lighter and faster code. - main menu bug fixed.
Posted On: 1/10/2010
Views: 17
Comments: 0 -
v0.95a released
- complexity settings abolished, complexity is fixed at 7. Highscores (including the underlying data format) revamped to reflect the changes. - some minor under-the-hood tweaks.
Posted On: 1/7/2010
Views: 21
Comments: 0 -
v0.94a released
Fixes include: - tractor field tweak (less delay, delay depends on the closest veg's horizontal distance from player) - bonus system tweak (the more vegs you clear off at once, the more chance there i...
Posted On: 1/6/2010
Views: 13
Comments: 0
