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ObamaStimulus
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Rating: 0
  • Game Overview

Overall Rating

4.1 (11 ratings)

Story:

Proffessor Zack have discovered a new chemical substance.

When he was observing of the heat on the material it make some strange behaviour. The Bluy atoms become insane and want to collide with Whity atoms (Bluy and Whity are the two atoms making the material) if the collison happens it unleash an explosion which destroy any other Whity ones which produce another explosion and so on in a chain reaction manner. The Whity shot some germs that transform the Bluy to its type to survive.

Goal:

You play with the Whity and convert the Bluy ones to get a Highscore you only get score when some of your controlled Whity are destroyed. As the chain reaction increase your gained score increase.

Controls:

- Arrows : Move      X : Shoot

Game made in 6 hours exactly (1 hour was searching for a proper music)

The game was made for Madness Compo but I think I cant participate as it took more than 2 hours.

Your Rating:
Profile Views: 1,658
  • User Comments
  • Society

    Game Rating

    4

    Society said 2 weeks ago

    Simple media. Entertaining gameplay. However, just in case that you still interested in improving that project further, there are some remarks:
    1) It still suffering most common problem of simple SHMUPs – lack of reasons to cease fire. Why should I stop pressing ‘X’ ? Why not make auto-firing option then ?
    2) Madness ? Yes, sure: lot’s of it, I should admit. However, it seems that there are no real reason to react on events after first few precise shots – constant moving and firing will help you as well. Just needs some luck…
    3) Monotone brown background isn’t really best designing choice – just add some more details to it.
    4) It badly lacks some quick restart button for death screen.

  • Amidos

    Amidos said 1 week ago

    Wow thnx society :) for the comment and rating. I maynot improve this version of the game as I may make a flash version for it :) So I will take these notes in my consideration :) thnx so much

    There is auto-firing keep pressing X and it will keep firing continously :)

    Hope u like it :) and thnx again for the comment and rating :)

  • madvlad

    Game Rating

    5

    madvlad said 2 weeks ago

    Awesome game! I love the effect when the square things turn and make up the title or score. It's really good, but when there is a lot of whity's it makes it hard to see - ish. But awesome game!

  • Amidos

    Amidos said 5 months ago

    Thnx scary for the comment and the rate :)

  • ScaryPotato

    Game Rating

    4

    ScaryPotato said 5 months ago

    Crazy and fast-paced, this is one intense game! The screen shaking got to be a bit too much for me, especially with the opening part of the game, but everything is so frantic that you don't really notice it when playing! The music is a great fit, upbeat and fun.
    Me likey!!

  • Amidos

    Amidos said 6 months ago

    Thnx :) Giorgio :)

  • Giorgio Sotiropoulos

    Game Rating

    4

    Giorgio Sotiropoulos said 6 months ago

    Oh man what a crazy game :P but really fun!

  • Amidos

    Amidos said 7 months ago

    Thanks for the sweet comment vazor Hope u like it :)

    I will try to use it in more larger project :)

  • vazor

    vazor said 7 months ago

    A beautifully mad game. There are some brilliant things about this interaction and I think it deserves to be reused or rehashed as part of a new experiment at some point. It was very fun getting tons of copies of myself and it did quickly turn into madness. At one point it even felt like I was migrating across the screen as one herd would die right after spawning the next group, haha. Some people might want to see the WASD+mouse style controls but I felt right at home with the arrow keys. :)

  • Amidos

    Amidos said 7 months ago

    Thanks :) CROS :) Hope you like it :)

  • CROS

    Game Rating

    4

    CROS said 7 months ago

    Wow, Amidos. I love your effects and style. This game was definitely madness. The whole fact that you want to build a horde of white shooters, but when you have multiple ones it's hard not to get hit. Good idea and I thought it worked really well.

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