- Game Overview
Title screen is subject to change.
My zombie game is currently in production, I draw my inspiration from games such as, Resident Evil, Parasite Eve, Dead Rising and etc.
No story at the moment, I have approximately 90 maps and I don't even know how to include story in this. Any pointers, advice, comments and critique are welcome as long as they are relevant.
Now time for the crappy useless features list:
Food System
The food system will put an emphasis on survival for the player, the player will have a stamina bar which will show the player how much stamina the character has left before they starts to slow down and lose HP.
Weapon Accessories/Upgrades
Various weapons can be upgraded and can have accessories attached onto them, upgrading weapons will make them better, more accurate and will increase ammo capacity which means the gun can hold more ammo this will give the player an incentive to upgrade and look for weapon accessories.
Item Storage
Various potential safehouses will contain containers, cabinets, caches and chests to store weapons and items, this will let the player save their items for later on in the game or so that they can save up space in their inventory.
Safehouse System
Various buildings can be barricaded to become safehouses, but before doing so the player must get rid of all the zombies in the building and seal the windows and doors by barricading them. Barricading will require nails and a hammer, sealing metal doors will only require an electric welder. Once the zombies have been killed and all windows and doors except the entry door has been barricaded the player will have unlocked a new safehouse.
Vehicles
Vehicles in the game can be found and hotwired if they are not damaged. If the vehicle is damaged and the player owns a tow truck, they can tow the vehicle back to the safehouse for repair, once repaired the new vehicle can be used at any time once selected from the safehouse. Some vehicles can be fitted with weapons and other miscellaneous upgrades which will enhance the vehicle’s performance giving an increase in the vehicle’s HP, Defence and Speed. Vehicles can only be used on the world map as they are too big to fit on regular maps.
There are many ways to open a locked door in the game:
Mechanical Breaching
Locked doors can be opened using a crowbar to break open the door or by using a Lockpick which will unlock the door without doing any damage.
- Lock picking will only be used by trained personnel.
- Breaking open a door by using a crowbar can be done by anyone.
Ballistic Breaching
Locked doors can be opened by firing a breaching round into the door to break the locking mechanism. A shotgun loaded with a breaching round is a perfect example of ballistic breaching; although any firearm can be used there is a danger of bullet ricochet, which might send the bullet into an unknown direction which may harm the person breaching the door.
Explosive Breaching
Explosive breaching is the most destructive method of opening a locked door, exploding and destroying the whole door will allow entry but the door will be gone and cannot be repaired.
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- Game Media
Screenshots
Videos
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Weapon Skill System
Views: 60
Added On: 9/26/2010 -
MP5 and VP70 Burst Fire
Views: 83
Added On: 9/6/2010 -
Game Teaser
Views: 78
Added On: 9/6/2010
- User Comments
- Game Info
| Developer: supremewarrior |
| Genre: Action |
| Status: In Development |
| Engine/Language: RPG Maker 2003 |




supremewarrior said 1 year ago
New Video up! Shows the MP5 with fully automatic fire and the VP70 with burst fire!
http://www.youtube.com/watch?v=FZlV3b8YYQ0
Theodolite said 1 year ago
Jimmeh, whenever you want we can make this game
madmaker123 said 2 years ago
Awesome! 5/5!
supremewarrior said 2 years ago
Hmm, well I'm aiming for the open-ended type of zombie game, much like Dead Rising even though I think that game was a bit limited to be called open ended. The type of game where you can do whatever you want but you can also choose to progress in story. The areas in this game will be huge with many secrets, as the game will allow the player to help surviving NPCs, collectweapons, scavenge and loot convenience stores and shopping malls and unlocking as many safehouses as possible so that it's easier when your low on health to just go to your nearest safehouse you unlocked before than travelling a far distance. I'm still planning what else I could put in to make it more open-ended.
I agree with your statement about too many zombie games being the same or too 'generic' I'm hoping this game can break the 'mold'.
Thanks for the comments!
Adamon said 2 years ago
It sounds like you have some solid ideas. What do you plan on doing to set the later levels apart from the beginning ones? Will the zombies get harder to kill? Faster? Or will there simply be less and less safety? Less ammo, fewer safe rooms, etc? I really like the "not eating slows you down" and the "make your own safehouse" ideas. Not very often that you see something as original as this. I really look forward to seeing what this progresses into. Too many zombie games are the same game with different people. This one sounds truly set apart.