I agree, these screenshots are all nice. That's me trying to compile my framework (unsuccessfully) as a static library for iOS without using Xcode! :)
What Are You Working On?™
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Congratulations, you've lost me. Again.
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Your latest game is about filling your mind with garbage? :o
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No, it's saying 'think outside the box'. Not a game, just a drawing... Improving my drawing/art skills.
Note the recycle symbol on the box. It's an allegory stating that the box is rehashing of old ideas.
Nah, the box just needed some spice.
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I'm working on my zombie shooter
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Minimalist adventure game with puzzle elements.


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Oh wow. That's too interesting, I'd love a video of it.
Here, I've got this for you, I hope it confuses you at first.

SPOILER: The mechanics are quite similar to Dwarf Fortress' Adventure Mode.Last edited on June 7, 2012 - 01:27 PM by BK-TN
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Just finalising the playable demo for Captain Disaster in: Death Has a Million Stomping Boots.
http://www.captaindisasterthecomputergame.com/

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I Comico, a god among men, has made a vow to create a new game, here is some early concept art of the main character.

And also an early sprite sheet...

It will be the best game the universe has ever layed it's eyes on, yes, I know what you're all going to ask... It's going to be even better than Above the Sky!
Last edited on July 7, 2012 - 09:14 PM by Comico
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Nothing is better than Above the Sky. How dare you.

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While I do agree that Above the Sky is a legendary gem, it does not hold a candle to my unfinished master piece.
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I'm working on a 6DoF shooter. A video showing flight (Note: this is less than two days of coding, much more will be added): http://youtu.be/EcJWu6blq6k. The game has been influenced by Descent, Warsow and a few other games. I'll probably have version 1 done within a few years.

Of course, I am also improving Dark Time.
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https://twitter.com/JBS_games/status/250047528958042112/photo/1/large
Been working on a platform shooter game of mine. No where near finished yet

Last edited on October 17, 2012 - 09:55 PM by JBSgames
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I'm working on a platform game at the moment. I'll post some more information about it once I'm sure of the final direction I want it to go in. I just hope I can stop being so indecisive about the game-play -- it has cost me so much of my spare time >_>

