Upload a Game: HTML5 (iframe)

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  • I suggest the implementation of the ability to upload HTML5 games.

    As an example, Kongregate site has already implement this feature, in the Upload Game section you can select Iframe and then you can set Iframe URL to the URL that corresponds to your HTML5 game.

    I'm Giorgio Sotiro. Thanks for reading!

  • Yeah, Construct 2 already has an option to export for Kongregate.

    Its still experimental afaik, but the basics are there.

  • I've talked with the Construct guys and they'd be willing to also export to Game Jolt as soon as we support it.

  • That was 7 months ago, and I still don't see HTML5 support, that is weird to me @_@

  • When the option to upload to html5? Is it close?

    thanks:)

  • Hey guys. I just uploaded my html5 game like this:

    create a dummy index.html. Add some inline JavaScript like:

    function redirect(){

    document.location.href = 'http://my.game.site.com/index.html';

    }

     

    and then call it in the body onload.

    <body onload="redirect();">

    Zip that index.html and upload that. Seemed to work for me.

  • We will probably start to crack down on stuff like this, as then the game isn't hosted on Game JOlt, and when/if your host goes down, the game is no longer playable. =[

  • The system should (or better, must) allow to upload a game as an Iframe (e.g. as Kongregate do, and here is an image for what I mean: https://www.dropbox.com/s/ppcg3069qset8xu/iframe.png).

    I have made some HTML5 games in an online game creation site (i.e. playmycode), that can not be shared in a way other than to be shared through Iframe.

  • I'm not familiar with playmycode, but couldn't you just copy the code you write there to a local file and upload that?

  • @roboguy: This is not possible (quote from my previous post: "I have made some HTML5 games [..] that can not be shared in a way other than to be shared through Iframe.") with that online platform (at least at the moment). Furthermore, PMC uses its own (Ruby-like) programming language (that is, Quby) and not JavaScript. However, thank you for your suggestion.

    Last edited on March 18, 2013 - 08:43 PM by Giorgio Sotiro

  • Ah that makes sense, sorry I have no experience with this tool.

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