Thanks for the reply, that sounds good ! :)
I checked the UNITY reference manual and it says under WWW.isdone() :
"You should not write loops that spin until download is done; use coroutines instead. An empty loop that waits for isDone will block in the web player. "
I guess that's what happens... maybe I can even solve that myself (but probably not...). I'll let you know when/if I find something...
That is the problem, but I know far too little C# to do this ... :(
LAST OF EDITS:
So I got it to work now, you just have to get rid of the WHILE loop and wait for the result of the download somewhere else. I just split the functions on two parts : One makes the request for the URL, the other then interprets the result. Now you just make your program call the request, wait for the result, and then call the interpretation. I'm not posting any sources because I think what I did is not a very professional way to deal with this stuff, but I don't know better...
Still, it works ! :)
Last edited on March 21, 2013 - 10:24 AM by Deleted