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Making History, Volume I: What History Can Do For a Game

Posted On 2/7/2010
Game Jolt aggregates independent gaming news, articles and reviews from across the Web into one place. This article was pulled from A Hardy Developer's Journal. Be sure to check out their site for more independent game news.
Past, present, future. Of these three, the past is the one we have most affinity with. The present is just too volatile, it changes all the time. The future is endlessly interesting, a great source of speculation, but that speculation is inherently based on our current experiences. Experiences that come from – you’ve guessed it [...]
View Source Article >> via A Hardy Developer's Journal
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