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Gamma IV Sets Up Kickstarter Appeal To Finish Funding GDC Event
Posted On 2/7/2010
Game Jolt aggregates independent gaming news, articles and reviews from across the Web into one place. This article was pulled from Indie Games - The Weblog. Be sure to check out their site for more independent game news.
You may recall that we've run some stories about the awesome Gamma IV 'one button games' event that's having an open-to-all showcase evening in San Francisco, around the time of GDC 2010 next month (as well as having the selected games playable on-site, for those who have GDC passes).
Well, some very generous indies have stepped up to help sponsor a chunk of their offsite event, but they need just a little bit more help with event funding and other costs, so they've established a Kickstarter appeal to do just that. We'll turn it over to them for the details:
"Kokoromi here. We're an experimental art game collective based in Montreal; perhaps best known for our annual Gamma event. Since 2006 we've showcased all-new short-form video games created on a specific theme, at a one-night-only music and gaming party. Our format of challenges + limitations + showcase has yielded such games as Jason Rohrer's Passage and Paper Moon by Infinite Ammo with Adam Saltsman.
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via Indie Games - The Weblog
You may recall that we've run some stories about the awesome Gamma IV 'one button games' event that's having an open-to-all showcase evening in San Francisco, around the time of GDC 2010 next month (as well as having the selected games playable on-site, for those who have GDC passes).
Well, some very generous indies have stepped up to help sponsor a chunk of their offsite event, but they need just a little bit more help with event funding and other costs, so they've established a Kickstarter appeal to do just that. We'll turn it over to them for the details:
"Kokoromi here. We're an experimental art game collective based in Montreal; perhaps best known for our annual Gamma event. Since 2006 we've showcased all-new short-form video games created on a specific theme, at a one-night-only music and gaming party. Our format of challenges + limitations + showcase has yielded such games as Jason Rohrer's Passage and Paper Moon by Infinite Ammo with Adam Saltsman.