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Gamer Mom
Posted On 6/2/2012
In Gamer Mom, you play a World of Warcraft-playing mother, trying to persuade her disaffected teen daughter and distant husband to join her in the game, on the theory that this will bring them closer together as a family.
To call it an adventure game is perhaps a tad expansive; in fact, it's just a single decision-tree dialog. Conversational gambits appear as buttons (it's a Javascript game); it's a fairly bushy tree, however, with a variety of endings.
None of the endings are particularly heart-warming, however; you're not going to succeed. At best, you may get a moment of affection from your husband, and at worst, they'll both be pissed off at you.
This seems to be the developers' point; the family is dysfunctional, and no videogame is going to fix that.
Oddly, the code (it's open source) contains long comment sections talking about the coder's life and connection to games -- and his own unsatisfying personal relations -- which casts some light on the project's intent.
An odd little game, on the whole.

